| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root |
| %u:ptr<uniform, mat3x4<f32>, read> = var @binding_point(0, 0) |
| } |
| |
| %a = func(%m:mat3x4<f32>):void { |
| $B2: { |
| ret |
| } |
| } |
| %b = func(%v:vec4<f32>):void { |
| $B3: { |
| ret |
| } |
| } |
| %c = func(%f:f32):void { |
| $B4: { |
| ret |
| } |
| } |
| %f_1 = @compute @workgroup_size(1, 1, 1) func():void { # %f_1: 'f' |
| $B5: { |
| %9:mat3x4<f32> = load %u |
| %10:void = call %a, %9 |
| %11:ptr<uniform, vec4<f32>, read> = access %u, 1i |
| %12:vec4<f32> = load %11 |
| %13:void = call %b, %12 |
| %14:ptr<uniform, vec4<f32>, read> = access %u, 1i |
| %15:vec4<f32> = load %14 |
| %16:vec4<f32> = swizzle %15, ywxz |
| %17:void = call %b, %16 |
| %18:ptr<uniform, vec4<f32>, read> = access %u, 1i |
| %19:f32 = load_vector_element %18, 0u |
| %20:void = call %c, %19 |
| %21:ptr<uniform, vec4<f32>, read> = access %u, 1i |
| %22:vec4<f32> = load %21 |
| %23:vec4<f32> = swizzle %22, ywxz |
| %24:f32 = access %23, 0u |
| %25:void = call %c, %24 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |