blob: c29857f7c6faa87ebe8a955a7789a0d8af6d36d5 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%u:ptr<uniform, mat3x4<f32>, read> = var @binding_point(0, 0)
}
%a = func(%m:mat3x4<f32>):void {
$B2: {
ret
}
}
%b = func(%v:vec4<f32>):void {
$B3: {
ret
}
}
%c = func(%f:f32):void {
$B4: {
ret
}
}
%f_1 = @compute @workgroup_size(1, 1, 1) func():void { # %f_1: 'f'
$B5: {
%9:mat3x4<f32> = load %u
%10:void = call %a, %9
%11:ptr<uniform, vec4<f32>, read> = access %u, 1i
%12:vec4<f32> = load %11
%13:void = call %b, %12
%14:ptr<uniform, vec4<f32>, read> = access %u, 1i
%15:vec4<f32> = load %14
%16:vec4<f32> = swizzle %15, ywxz
%17:void = call %b, %16
%18:ptr<uniform, vec4<f32>, read> = access %u, 1i
%19:f32 = load_vector_element %18, 0u
%20:void = call %c, %19
%21:ptr<uniform, vec4<f32>, read> = access %u, 1i
%22:vec4<f32> = load %21
%23:vec4<f32> = swizzle %22, ywxz
%24:f32 = access %23, 0u
%25:void = call %c, %24
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************