| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| layout(binding = 0, std140) uniform u_block_std140_ubo { |
| f16vec2 inner_0; |
| f16vec2 inner_1; |
| f16vec2 inner_2; |
| f16vec2 inner_3; |
| } u; |
| |
| f16mat4x2 p = f16mat4x2(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf); |
| f16mat4x2 load_u_inner() { |
| return f16mat4x2(u.inner_0, u.inner_1, u.inner_2, u.inner_3); |
| } |
| |
| void f() { |
| p = load_u_inner(); |
| p[1] = u.inner_0; |
| p[1] = u.inner_0.yx; |
| p[0][1] = u.inner_1[0u]; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |