// flags: --hlsl_shader_model 62 | |
enable f16; | |
@group(0) @binding(0) var<uniform> u : mat4x4<f16>; | |
@group(0) @binding(1) var<storage, read_write> s : mat4x4<f16>; | |
@compute @workgroup_size(1) | |
fn f() { | |
s = u; | |
s[1] = u[0]; | |
s[1] = u[0].ywxz; | |
s[0][1] = u[1][0]; | |
} |