| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| layout(binding = 0, std140) uniform u_block_std140_ubo { |
| f16vec3 inner_0; |
| f16vec3 inner_1; |
| f16vec3 inner_2; |
| f16vec3 inner_3; |
| } u; |
| |
| layout(binding = 1, std430) buffer u_block_ssbo { |
| f16mat4x3 inner; |
| } s; |
| |
| void assign_and_preserve_padding_s(f16mat4x3 value) { |
| s.inner[0] = value[0u]; |
| s.inner[1] = value[1u]; |
| s.inner[2] = value[2u]; |
| s.inner[3] = value[3u]; |
| } |
| |
| f16mat4x3 load_u_inner() { |
| return f16mat4x3(u.inner_0, u.inner_1, u.inner_2, u.inner_3); |
| } |
| |
| void tint_symbol() { |
| f16mat4x3 x = load_u_inner(); |
| assign_and_preserve_padding_s(x); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol(); |
| return; |
| } |