#version 310 es | |
layout(binding = 0, std140) uniform u_block_ubo { | |
mat4x3 inner; | |
} u; | |
layout(binding = 1, std430) buffer u_block_ssbo { | |
mat4x3 inner; | |
} s; | |
void assign_and_preserve_padding_s(mat4x3 value) { | |
s.inner[0] = value[0u]; | |
s.inner[1] = value[1u]; | |
s.inner[2] = value[2u]; | |
s.inner[3] = value[3u]; | |
} | |
void tint_symbol() { | |
mat4x3 x = u.inner; | |
assign_and_preserve_padding_s(x); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |