| #version 310 es |
| |
| struct Inner { |
| float scalar_f32; |
| uint pad; |
| uint pad_1; |
| uint pad_2; |
| vec3 vec3_f32; |
| uint pad_3; |
| mat2x4 mat2x4_f32; |
| }; |
| |
| struct S { |
| Inner inner; |
| }; |
| |
| layout(binding = 0, std140) uniform u_block_ubo { |
| S inner; |
| } u; |
| |
| layout(binding = 1, std430) buffer u_block_ssbo { |
| S inner; |
| } s; |
| |
| void assign_and_preserve_padding_1_s_inner(Inner value) { |
| s.inner.inner.scalar_f32 = value.scalar_f32; |
| s.inner.inner.vec3_f32 = value.vec3_f32; |
| s.inner.inner.mat2x4_f32 = value.mat2x4_f32; |
| } |
| |
| void assign_and_preserve_padding_s(S value) { |
| assign_and_preserve_padding_1_s_inner(value.inner); |
| } |
| |
| void tint_symbol() { |
| S x = u.inner; |
| assign_and_preserve_padding_s(x); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol(); |
| return; |
| } |