blob: 61fdca77f2155eb443aed4bd27537bc375383641 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(16) {
r:vec4<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%f:ptr<function, f32, read_write> = var
%v:ptr<function, vec4<f32>, read_write> = var
store %f, 1.0f
%6:f32 = load %f
%7:f32 = sin %6
%8:f32 = let %7
%9:f32 = load %f
%10:f32 = cos %9
%11:f32 = let %10
%12:f32 = load %f
%13:f32 = exp2 %12
%14:f32 = let %13
%15:f32 = load %f
%16:f32 = log %15
%17:vec4<f32> = construct %8, %11, %14, %16
store %v, %17
%18:vec4<f32> = load %v
%19:ptr<uniform, vec4<f32>, read> = access %x_7, 0u
%20:vec4<f32> = load %19
%21:f32 = distance %18, %20
%22:bool = lt %21, 0.10000000149011611938f
if %22 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%24:void = call %main_1
%25:vec4<f32> = load %x_GLF_color
%26:main_out = construct %25
ret %26
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************