| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: ResultMatrix = struct @align(4) { |
| numbers:array<f32> @offset(0) |
| } |
| |
| FirstMatrix = struct @align(4) { |
| numbers:array<f32> @offset(0) |
| } |
| |
| SecondMatrix = struct @align(4) { |
| numbers:array<f32> @offset(0) |
| } |
| |
| Uniforms = struct @align(4) { |
| tint_symbol:f32 @offset(0) |
| sizeA:i32 @offset(4) |
| sizeB:i32 @offset(8) |
| } |
| |
| $B1: { # root |
| %gl_GlobalInvocationID:ptr<private, vec3<u32>, read_write> = var |
| %resultMatrix:ptr<storage, ResultMatrix, read_write> = var @binding_point(0, 2) |
| %firstMatrix:ptr<storage, FirstMatrix, read> = var @binding_point(0, 0) |
| %secondMatrix:ptr<storage, SecondMatrix, read> = var @binding_point(0, 1) |
| %x_46:ptr<uniform, Uniforms, read> = var @binding_point(0, 3) |
| } |
| |
| %binaryOperation_f1_f1_ = func(%a:ptr<function, f32, read_write>, %b:ptr<function, f32, read_write>):f32 { |
| $B2: { |
| %x_26:ptr<function, f32, read_write> = var |
| %10:f32 = load %b |
| %11:bool = eq %10, 0.0f |
| if %11 [t: $B3] { # if_1 |
| $B3: { # true |
| ret 1.0f |
| } |
| } |
| %12:f32 = load %b |
| %x_21:f32 = let %12 |
| %14:f32 = div %x_21, 2.0f |
| %15:f32 = floor %14 |
| %16:f32 = mul 2.0f, %15 |
| %17:f32 = sub %x_21, %16 |
| %18:f32 = round %17 |
| %19:bool = eq %18, 1.0f |
| %20:bool = eq %19, false |
| if %20 [t: $B4, f: $B5] { # if_2 |
| $B4: { # true |
| %21:f32 = load %a |
| %22:f32 = abs %21 |
| %23:f32 = load %b |
| %24:f32 = pow %22, %23 |
| store %x_26, %24 |
| exit_if # if_2 |
| } |
| $B5: { # false |
| %25:f32 = load %a |
| %26:f32 = sign %25 |
| %27:f32 = let %26 |
| %28:f32 = load %a |
| %29:f32 = abs %28 |
| %30:f32 = load %b |
| %31:f32 = pow %29, %30 |
| %32:f32 = mul %27, %31 |
| store %x_26, %32 |
| exit_if # if_2 |
| } |
| } |
| %33:f32 = load %x_26 |
| %x_41:f32 = let %33 |
| ret %x_41 |
| } |
| } |
| %main_1 = func():void { |
| $B6: { |
| %index:ptr<function, i32, read_write> = var |
| %a_1:ptr<function, i32, read_write> = var |
| %param:ptr<function, f32, read_write> = var |
| %param_1:ptr<function, f32, read_write> = var |
| %40:u32 = load_vector_element %gl_GlobalInvocationID, 0u |
| %41:i32 = bitcast %40 |
| store %index, %41 |
| store %a_1, -10i |
| %42:i32 = load %index |
| %x_63:i32 = let %42 |
| store %param, -4.0f |
| store %param_1, -3.0f |
| %44:f32 = call %binaryOperation_f1_f1_, %param, %param_1 |
| %x_68:f32 = let %44 |
| %46:ptr<storage, f32, read_write> = access %resultMatrix, 0u, %x_63 |
| store %46, %x_68 |
| ret |
| } |
| } |
| %tint_symbol_1 = @compute @workgroup_size(1, 1, 1) func(%gl_GlobalInvocationID_param:vec3<u32> [@global_invocation_id]):void { |
| $B7: { |
| store %gl_GlobalInvocationID, %gl_GlobalInvocationID_param |
| %49:void = call %main_1 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |