#include <metal_stdlib> | |
using namespace metal; | |
void dpdxFine_f92fb6(device packed_float3* const tint_symbol) { | |
float3 res = dfdx(float3(1.0f)); | |
*(tint_symbol) = packed_float3(res); | |
} | |
fragment void fragment_main(device packed_float3* tint_symbol_1 [[buffer(0)]]) { | |
dpdxFine_f92fb6(tint_symbol_1); | |
return; | |
} | |