blob: 0f76a24cde4c1e3e92528e0c9f327448a6a14ead [file] [log] [blame]
Texture1D<int4> arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureNumLevels_f742c0() {
uint2 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y);
uint res = tint_tmp.y;
prevent_dce.Store(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureNumLevels_f742c0();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureNumLevels_f742c0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_f742c0();
return;
}