blob: a96808a3fb8afb7930bf355b5ae649d6906967a0 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_60bf45() {
float res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1)), int2((1).xx)).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_60bf45();
return;
}