blob: 91d1bdf4a224116b95a17cf03a28dcb3ae0e495e [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleCompare_dd431d() {
float res = arg_0.SampleCmp(arg_1, float3((1.0f).xx, float(1)), 1.0f);
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSampleCompare_dd431d();
return;
}