blob: 021d7e12e471a6db75cfb90628a776fff66b9f9c [file] [log] [blame]
SKIP: FAILED
vector<float16_t, 4> tint_bitcast_to_f16(uint2 src) {
uint2 v = asuint(src);
float2 t_low = f16tof32(v & 0xffff);
float2 t_high = f16tof32((v >> 16) & 0xffff);
return vector<float16_t, 4>(t_low.x, t_high.x, t_low.y, t_high.y);
}
RWByteAddressBuffer prevent_dce : register(u0, space2);
void bitcast_bc3994() {
uint2 arg_0 = (1u).xx;
vector<float16_t, 4> res = tint_bitcast_to_f16(arg_0);
prevent_dce.Store<vector<float16_t, 4> >(0u, res);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
bitcast_bc3994();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
bitcast_bc3994();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
bitcast_bc3994();
return;
}
FXC validation failure:
C:\src\dawn\Shader@0x000001C583CA1CC0(1,8-16): error X3000: syntax error: unexpected token 'float16_t'