blob: 7bb011ec5166fb3001d5d54015ba6a6cdd14b529 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%prevent_dce:ptr<storage, vec4<u32>, read_write> = var @binding_point(2, 0)
}
%firstTrailingBit_110f2c = func():void {
$B2: {
%arg_0:ptr<function, vec4<u32>, read_write> = var, vec4<u32>(1u)
%4:vec4<u32> = load %arg_0
%5:vec4<u32> = let %4
%6:vec4<u32> = and %5, vec4<u32>(65535u)
%7:vec4<bool> = eq %6, vec4<u32>(0u)
%8:vec4<u32> = select vec4<u32>(0u), vec4<u32>(16u), %7
%9:vec4<u32> = let %8
%10:vec4<u32> = shr %5, %9
%11:vec4<u32> = and %10, vec4<u32>(255u)
%12:vec4<bool> = eq %11, vec4<u32>(0u)
%13:vec4<u32> = select vec4<u32>(0u), vec4<u32>(8u), %12
%14:vec4<u32> = let %13
%15:vec4<u32> = shr %10, %14
%16:vec4<u32> = and %15, vec4<u32>(15u)
%17:vec4<bool> = eq %16, vec4<u32>(0u)
%18:vec4<u32> = select vec4<u32>(0u), vec4<u32>(4u), %17
%19:vec4<u32> = let %18
%20:vec4<u32> = shr %15, %19
%21:vec4<u32> = and %20, vec4<u32>(3u)
%22:vec4<bool> = eq %21, vec4<u32>(0u)
%23:vec4<u32> = select vec4<u32>(0u), vec4<u32>(2u), %22
%24:vec4<u32> = let %23
%25:vec4<u32> = shr %20, %24
%26:vec4<u32> = and %25, vec4<u32>(1u)
%27:vec4<bool> = eq %26, vec4<u32>(0u)
%28:vec4<u32> = select vec4<u32>(0u), vec4<u32>(1u), %27
%29:vec4<u32> = or %24, %28
%30:vec4<u32> = or %19, %29
%31:vec4<u32> = or %14, %30
%32:vec4<u32> = or %9, %31
%33:vec4<bool> = eq %25, vec4<u32>(0u)
%34:vec4<u32> = select %32, vec4<u32>(4294967295u), %33
%res:ptr<function, vec4<u32>, read_write> = var, %34
%36:vec4<u32> = load %res
store %prevent_dce, %36
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] {
$B3: {
%38:void = call %firstTrailingBit_110f2c
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void {
$B4: {
%40:void = call %firstTrailingBit_110f2c
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void {
$B5: {
%42:void = call %firstTrailingBit_110f2c
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************