blob: 290374d738daf38b4a449b8d65458c4fe87c6d3c [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1164 internal compiler error: $B1: { # root
%arg_0:ptr<handle, texture_storage_2d_array<r32uint, read_write>, read> = var @binding_point(1, 0)
}
%textureStore_abdd21 = func():void {
$B2: {
%arg_1:ptr<function, vec2<u32>, read_write> = var, vec2<u32>(1u)
%arg_2:ptr<function, u32, read_write> = var, 1u
%arg_3:ptr<function, vec4<u32>, read_write> = var, vec4<u32>(1u)
%6:texture_storage_2d_array<r32uint, read_write> = load %arg_0
%7:vec2<u32> = load %arg_1
%8:u32 = load %arg_2
%9:vec4<u32> = load %arg_3
%10:void = textureStore %6, %7, %8, %9
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] {
$B3: {
%12:void = call %textureStore_abdd21
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void {
$B4: {
%14:void = call %textureStore_abdd21
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void {
$B5: {
%16:void = call %textureStore_abdd21
ret
}
}
invalid access control for storage texture
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************