blob: b5bdd2869c831628535c4345961873185fa69f41 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: S = struct @align(16) {
v:vec3<f32> @offset(0)
}
$B1: { # root
%U:ptr<uniform, S, read> = var @binding_point(0, 0)
}
%f = func():void {
$B2: {
%3:ptr<uniform, vec3<f32>, read> = access %U, 0u
%4:vec3<f32> = load %3
%v:ptr<function, vec3<f32>, read_write> = var, %4
%6:ptr<uniform, vec3<f32>, read> = access %U, 0u
%7:f32 = load_vector_element %6, 0u
%x:ptr<function, f32, read_write> = var, %7
%9:ptr<uniform, vec3<f32>, read> = access %U, 0u
%10:f32 = load_vector_element %9, 1u
%y:ptr<function, f32, read_write> = var, %10
%12:ptr<uniform, vec3<f32>, read> = access %U, 0u
%13:f32 = load_vector_element %12, 2u
%z:ptr<function, f32, read_write> = var, %13
%15:ptr<uniform, vec3<f32>, read> = access %U, 0u
%16:vec3<f32> = load %15
%17:vec2<f32> = swizzle %16, xx
%xx:ptr<function, vec2<f32>, read_write> = var, %17
%19:ptr<uniform, vec3<f32>, read> = access %U, 0u
%20:vec3<f32> = load %19
%21:vec2<f32> = swizzle %20, xy
%xy:ptr<function, vec2<f32>, read_write> = var, %21
%23:ptr<uniform, vec3<f32>, read> = access %U, 0u
%24:vec3<f32> = load %23
%25:vec2<f32> = swizzle %24, xz
%xz:ptr<function, vec2<f32>, read_write> = var, %25
%27:ptr<uniform, vec3<f32>, read> = access %U, 0u
%28:vec3<f32> = load %27
%29:vec2<f32> = swizzle %28, yx
%yx:ptr<function, vec2<f32>, read_write> = var, %29
%31:ptr<uniform, vec3<f32>, read> = access %U, 0u
%32:vec3<f32> = load %31
%33:vec2<f32> = swizzle %32, yy
%yy:ptr<function, vec2<f32>, read_write> = var, %33
%35:ptr<uniform, vec3<f32>, read> = access %U, 0u
%36:vec3<f32> = load %35
%37:vec2<f32> = swizzle %36, yz
%yz:ptr<function, vec2<f32>, read_write> = var, %37
%39:ptr<uniform, vec3<f32>, read> = access %U, 0u
%40:vec3<f32> = load %39
%41:vec2<f32> = swizzle %40, zx
%zx:ptr<function, vec2<f32>, read_write> = var, %41
%43:ptr<uniform, vec3<f32>, read> = access %U, 0u
%44:vec3<f32> = load %43
%45:vec2<f32> = swizzle %44, zy
%zy:ptr<function, vec2<f32>, read_write> = var, %45
%47:ptr<uniform, vec3<f32>, read> = access %U, 0u
%48:vec3<f32> = load %47
%49:vec2<f32> = swizzle %48, zz
%zz:ptr<function, vec2<f32>, read_write> = var, %49
%51:ptr<uniform, vec3<f32>, read> = access %U, 0u
%52:vec3<f32> = load %51
%53:vec3<f32> = swizzle %52, xxx
%xxx:ptr<function, vec3<f32>, read_write> = var, %53
%55:ptr<uniform, vec3<f32>, read> = access %U, 0u
%56:vec3<f32> = load %55
%57:vec3<f32> = swizzle %56, xxy
%xxy:ptr<function, vec3<f32>, read_write> = var, %57
%59:ptr<uniform, vec3<f32>, read> = access %U, 0u
%60:vec3<f32> = load %59
%61:vec3<f32> = swizzle %60, xxz
%xxz:ptr<function, vec3<f32>, read_write> = var, %61
%63:ptr<uniform, vec3<f32>, read> = access %U, 0u
%64:vec3<f32> = load %63
%65:vec3<f32> = swizzle %64, xyx
%xyx:ptr<function, vec3<f32>, read_write> = var, %65
%67:ptr<uniform, vec3<f32>, read> = access %U, 0u
%68:vec3<f32> = load %67
%69:vec3<f32> = swizzle %68, xyy
%xyy:ptr<function, vec3<f32>, read_write> = var, %69
%71:ptr<uniform, vec3<f32>, read> = access %U, 0u
%72:vec3<f32> = load %71
%73:vec3<f32> = swizzle %72, xyz
%xyz:ptr<function, vec3<f32>, read_write> = var, %73
%75:ptr<uniform, vec3<f32>, read> = access %U, 0u
%76:vec3<f32> = load %75
%77:vec3<f32> = swizzle %76, xzx
%xzx:ptr<function, vec3<f32>, read_write> = var, %77
%79:ptr<uniform, vec3<f32>, read> = access %U, 0u
%80:vec3<f32> = load %79
%81:vec3<f32> = swizzle %80, xzy
%xzy:ptr<function, vec3<f32>, read_write> = var, %81
%83:ptr<uniform, vec3<f32>, read> = access %U, 0u
%84:vec3<f32> = load %83
%85:vec3<f32> = swizzle %84, xzz
%xzz:ptr<function, vec3<f32>, read_write> = var, %85
%87:ptr<uniform, vec3<f32>, read> = access %U, 0u
%88:vec3<f32> = load %87
%89:vec3<f32> = swizzle %88, yxx
%yxx:ptr<function, vec3<f32>, read_write> = var, %89
%91:ptr<uniform, vec3<f32>, read> = access %U, 0u
%92:vec3<f32> = load %91
%93:vec3<f32> = swizzle %92, yxy
%yxy:ptr<function, vec3<f32>, read_write> = var, %93
%95:ptr<uniform, vec3<f32>, read> = access %U, 0u
%96:vec3<f32> = load %95
%97:vec3<f32> = swizzle %96, yxz
%yxz:ptr<function, vec3<f32>, read_write> = var, %97
%99:ptr<uniform, vec3<f32>, read> = access %U, 0u
%100:vec3<f32> = load %99
%101:vec3<f32> = swizzle %100, yyx
%yyx:ptr<function, vec3<f32>, read_write> = var, %101
%103:ptr<uniform, vec3<f32>, read> = access %U, 0u
%104:vec3<f32> = load %103
%105:vec3<f32> = swizzle %104, yyy
%yyy:ptr<function, vec3<f32>, read_write> = var, %105
%107:ptr<uniform, vec3<f32>, read> = access %U, 0u
%108:vec3<f32> = load %107
%109:vec3<f32> = swizzle %108, yyz
%yyz:ptr<function, vec3<f32>, read_write> = var, %109
%111:ptr<uniform, vec3<f32>, read> = access %U, 0u
%112:vec3<f32> = load %111
%113:vec3<f32> = swizzle %112, yzx
%yzx:ptr<function, vec3<f32>, read_write> = var, %113
%115:ptr<uniform, vec3<f32>, read> = access %U, 0u
%116:vec3<f32> = load %115
%117:vec3<f32> = swizzle %116, yzy
%yzy:ptr<function, vec3<f32>, read_write> = var, %117
%119:ptr<uniform, vec3<f32>, read> = access %U, 0u
%120:vec3<f32> = load %119
%121:vec3<f32> = swizzle %120, yzz
%yzz:ptr<function, vec3<f32>, read_write> = var, %121
%123:ptr<uniform, vec3<f32>, read> = access %U, 0u
%124:vec3<f32> = load %123
%125:vec3<f32> = swizzle %124, zxx
%zxx:ptr<function, vec3<f32>, read_write> = var, %125
%127:ptr<uniform, vec3<f32>, read> = access %U, 0u
%128:vec3<f32> = load %127
%129:vec3<f32> = swizzle %128, zxy
%zxy:ptr<function, vec3<f32>, read_write> = var, %129
%131:ptr<uniform, vec3<f32>, read> = access %U, 0u
%132:vec3<f32> = load %131
%133:vec3<f32> = swizzle %132, zxz
%zxz:ptr<function, vec3<f32>, read_write> = var, %133
%135:ptr<uniform, vec3<f32>, read> = access %U, 0u
%136:vec3<f32> = load %135
%137:vec3<f32> = swizzle %136, zyx
%zyx:ptr<function, vec3<f32>, read_write> = var, %137
%139:ptr<uniform, vec3<f32>, read> = access %U, 0u
%140:vec3<f32> = load %139
%141:vec3<f32> = swizzle %140, zyy
%zyy:ptr<function, vec3<f32>, read_write> = var, %141
%143:ptr<uniform, vec3<f32>, read> = access %U, 0u
%144:vec3<f32> = load %143
%145:vec3<f32> = swizzle %144, zyz
%zyz:ptr<function, vec3<f32>, read_write> = var, %145
%147:ptr<uniform, vec3<f32>, read> = access %U, 0u
%148:vec3<f32> = load %147
%149:vec3<f32> = swizzle %148, zzx
%zzx:ptr<function, vec3<f32>, read_write> = var, %149
%151:ptr<uniform, vec3<f32>, read> = access %U, 0u
%152:vec3<f32> = load %151
%153:vec3<f32> = swizzle %152, zzy
%zzy:ptr<function, vec3<f32>, read_write> = var, %153
%155:ptr<uniform, vec3<f32>, read> = access %U, 0u
%156:vec3<f32> = load %155
%157:vec3<f32> = swizzle %156, zzz
%zzz:ptr<function, vec3<f32>, read_write> = var, %157
%159:ptr<uniform, vec3<f32>, read> = access %U, 0u
%160:vec3<f32> = load %159
%161:vec4<f32> = swizzle %160, xxxx
%xxxx:ptr<function, vec4<f32>, read_write> = var, %161
%163:ptr<uniform, vec3<f32>, read> = access %U, 0u
%164:vec3<f32> = load %163
%165:vec4<f32> = swizzle %164, xxxy
%xxxy:ptr<function, vec4<f32>, read_write> = var, %165
%167:ptr<uniform, vec3<f32>, read> = access %U, 0u
%168:vec3<f32> = load %167
%169:vec4<f32> = swizzle %168, xxxz
%xxxz:ptr<function, vec4<f32>, read_write> = var, %169
%171:ptr<uniform, vec3<f32>, read> = access %U, 0u
%172:vec3<f32> = load %171
%173:vec4<f32> = swizzle %172, xxyx
%xxyx:ptr<function, vec4<f32>, read_write> = var, %173
%175:ptr<uniform, vec3<f32>, read> = access %U, 0u
%176:vec3<f32> = load %175
%177:vec4<f32> = swizzle %176, xxyy
%xxyy:ptr<function, vec4<f32>, read_write> = var, %177
%179:ptr<uniform, vec3<f32>, read> = access %U, 0u
%180:vec3<f32> = load %179
%181:vec4<f32> = swizzle %180, xxyz
%xxyz:ptr<function, vec4<f32>, read_write> = var, %181
%183:ptr<uniform, vec3<f32>, read> = access %U, 0u
%184:vec3<f32> = load %183
%185:vec4<f32> = swizzle %184, xxzx
%xxzx:ptr<function, vec4<f32>, read_write> = var, %185
%187:ptr<uniform, vec3<f32>, read> = access %U, 0u
%188:vec3<f32> = load %187
%189:vec4<f32> = swizzle %188, xxzy
%xxzy:ptr<function, vec4<f32>, read_write> = var, %189
%191:ptr<uniform, vec3<f32>, read> = access %U, 0u
%192:vec3<f32> = load %191
%193:vec4<f32> = swizzle %192, xxzz
%xxzz:ptr<function, vec4<f32>, read_write> = var, %193
%195:ptr<uniform, vec3<f32>, read> = access %U, 0u
%196:vec3<f32> = load %195
%197:vec4<f32> = swizzle %196, xyxx
%xyxx:ptr<function, vec4<f32>, read_write> = var, %197
%199:ptr<uniform, vec3<f32>, read> = access %U, 0u
%200:vec3<f32> = load %199
%201:vec4<f32> = swizzle %200, xyxy
%xyxy:ptr<function, vec4<f32>, read_write> = var, %201
%203:ptr<uniform, vec3<f32>, read> = access %U, 0u
%204:vec3<f32> = load %203
%205:vec4<f32> = swizzle %204, xyxz
%xyxz:ptr<function, vec4<f32>, read_write> = var, %205
%207:ptr<uniform, vec3<f32>, read> = access %U, 0u
%208:vec3<f32> = load %207
%209:vec4<f32> = swizzle %208, xyyx
%xyyx:ptr<function, vec4<f32>, read_write> = var, %209
%211:ptr<uniform, vec3<f32>, read> = access %U, 0u
%212:vec3<f32> = load %211
%213:vec4<f32> = swizzle %212, xyyy
%xyyy:ptr<function, vec4<f32>, read_write> = var, %213
%215:ptr<uniform, vec3<f32>, read> = access %U, 0u
%216:vec3<f32> = load %215
%217:vec4<f32> = swizzle %216, xyyz
%xyyz:ptr<function, vec4<f32>, read_write> = var, %217
%219:ptr<uniform, vec3<f32>, read> = access %U, 0u
%220:vec3<f32> = load %219
%221:vec4<f32> = swizzle %220, xyzx
%xyzx:ptr<function, vec4<f32>, read_write> = var, %221
%223:ptr<uniform, vec3<f32>, read> = access %U, 0u
%224:vec3<f32> = load %223
%225:vec4<f32> = swizzle %224, xyzy
%xyzy:ptr<function, vec4<f32>, read_write> = var, %225
%227:ptr<uniform, vec3<f32>, read> = access %U, 0u
%228:vec3<f32> = load %227
%229:vec4<f32> = swizzle %228, xyzz
%xyzz:ptr<function, vec4<f32>, read_write> = var, %229
%231:ptr<uniform, vec3<f32>, read> = access %U, 0u
%232:vec3<f32> = load %231
%233:vec4<f32> = swizzle %232, xzxx
%xzxx:ptr<function, vec4<f32>, read_write> = var, %233
%235:ptr<uniform, vec3<f32>, read> = access %U, 0u
%236:vec3<f32> = load %235
%237:vec4<f32> = swizzle %236, xzxy
%xzxy:ptr<function, vec4<f32>, read_write> = var, %237
%239:ptr<uniform, vec3<f32>, read> = access %U, 0u
%240:vec3<f32> = load %239
%241:vec4<f32> = swizzle %240, xzxz
%xzxz:ptr<function, vec4<f32>, read_write> = var, %241
%243:ptr<uniform, vec3<f32>, read> = access %U, 0u
%244:vec3<f32> = load %243
%245:vec4<f32> = swizzle %244, xzyx
%xzyx:ptr<function, vec4<f32>, read_write> = var, %245
%247:ptr<uniform, vec3<f32>, read> = access %U, 0u
%248:vec3<f32> = load %247
%249:vec4<f32> = swizzle %248, xzyy
%xzyy:ptr<function, vec4<f32>, read_write> = var, %249
%251:ptr<uniform, vec3<f32>, read> = access %U, 0u
%252:vec3<f32> = load %251
%253:vec4<f32> = swizzle %252, xzyz
%xzyz:ptr<function, vec4<f32>, read_write> = var, %253
%255:ptr<uniform, vec3<f32>, read> = access %U, 0u
%256:vec3<f32> = load %255
%257:vec4<f32> = swizzle %256, xzzx
%xzzx:ptr<function, vec4<f32>, read_write> = var, %257
%259:ptr<uniform, vec3<f32>, read> = access %U, 0u
%260:vec3<f32> = load %259
%261:vec4<f32> = swizzle %260, xzzy
%xzzy:ptr<function, vec4<f32>, read_write> = var, %261
%263:ptr<uniform, vec3<f32>, read> = access %U, 0u
%264:vec3<f32> = load %263
%265:vec4<f32> = swizzle %264, xzzz
%xzzz:ptr<function, vec4<f32>, read_write> = var, %265
%267:ptr<uniform, vec3<f32>, read> = access %U, 0u
%268:vec3<f32> = load %267
%269:vec4<f32> = swizzle %268, yxxx
%yxxx:ptr<function, vec4<f32>, read_write> = var, %269
%271:ptr<uniform, vec3<f32>, read> = access %U, 0u
%272:vec3<f32> = load %271
%273:vec4<f32> = swizzle %272, yxxy
%yxxy:ptr<function, vec4<f32>, read_write> = var, %273
%275:ptr<uniform, vec3<f32>, read> = access %U, 0u
%276:vec3<f32> = load %275
%277:vec4<f32> = swizzle %276, yxxz
%yxxz:ptr<function, vec4<f32>, read_write> = var, %277
%279:ptr<uniform, vec3<f32>, read> = access %U, 0u
%280:vec3<f32> = load %279
%281:vec4<f32> = swizzle %280, yxyx
%yxyx:ptr<function, vec4<f32>, read_write> = var, %281
%283:ptr<uniform, vec3<f32>, read> = access %U, 0u
%284:vec3<f32> = load %283
%285:vec4<f32> = swizzle %284, yxyy
%yxyy:ptr<function, vec4<f32>, read_write> = var, %285
%287:ptr<uniform, vec3<f32>, read> = access %U, 0u
%288:vec3<f32> = load %287
%289:vec4<f32> = swizzle %288, yxyz
%yxyz:ptr<function, vec4<f32>, read_write> = var, %289
%291:ptr<uniform, vec3<f32>, read> = access %U, 0u
%292:vec3<f32> = load %291
%293:vec4<f32> = swizzle %292, yxzx
%yxzx:ptr<function, vec4<f32>, read_write> = var, %293
%295:ptr<uniform, vec3<f32>, read> = access %U, 0u
%296:vec3<f32> = load %295
%297:vec4<f32> = swizzle %296, yxzy
%yxzy:ptr<function, vec4<f32>, read_write> = var, %297
%299:ptr<uniform, vec3<f32>, read> = access %U, 0u
%300:vec3<f32> = load %299
%301:vec4<f32> = swizzle %300, yxzz
%yxzz:ptr<function, vec4<f32>, read_write> = var, %301
%303:ptr<uniform, vec3<f32>, read> = access %U, 0u
%304:vec3<f32> = load %303
%305:vec4<f32> = swizzle %304, yyxx
%yyxx:ptr<function, vec4<f32>, read_write> = var, %305
%307:ptr<uniform, vec3<f32>, read> = access %U, 0u
%308:vec3<f32> = load %307
%309:vec4<f32> = swizzle %308, yyxy
%yyxy:ptr<function, vec4<f32>, read_write> = var, %309
%311:ptr<uniform, vec3<f32>, read> = access %U, 0u
%312:vec3<f32> = load %311
%313:vec4<f32> = swizzle %312, yyxz
%yyxz:ptr<function, vec4<f32>, read_write> = var, %313
%315:ptr<uniform, vec3<f32>, read> = access %U, 0u
%316:vec3<f32> = load %315
%317:vec4<f32> = swizzle %316, yyyx
%yyyx:ptr<function, vec4<f32>, read_write> = var, %317
%319:ptr<uniform, vec3<f32>, read> = access %U, 0u
%320:vec3<f32> = load %319
%321:vec4<f32> = swizzle %320, yyyy
%yyyy:ptr<function, vec4<f32>, read_write> = var, %321
%323:ptr<uniform, vec3<f32>, read> = access %U, 0u
%324:vec3<f32> = load %323
%325:vec4<f32> = swizzle %324, yyyz
%yyyz:ptr<function, vec4<f32>, read_write> = var, %325
%327:ptr<uniform, vec3<f32>, read> = access %U, 0u
%328:vec3<f32> = load %327
%329:vec4<f32> = swizzle %328, yyzx
%yyzx:ptr<function, vec4<f32>, read_write> = var, %329
%331:ptr<uniform, vec3<f32>, read> = access %U, 0u
%332:vec3<f32> = load %331
%333:vec4<f32> = swizzle %332, yyzy
%yyzy:ptr<function, vec4<f32>, read_write> = var, %333
%335:ptr<uniform, vec3<f32>, read> = access %U, 0u
%336:vec3<f32> = load %335
%337:vec4<f32> = swizzle %336, yyzz
%yyzz:ptr<function, vec4<f32>, read_write> = var, %337
%339:ptr<uniform, vec3<f32>, read> = access %U, 0u
%340:vec3<f32> = load %339
%341:vec4<f32> = swizzle %340, yzxx
%yzxx:ptr<function, vec4<f32>, read_write> = var, %341
%343:ptr<uniform, vec3<f32>, read> = access %U, 0u
%344:vec3<f32> = load %343
%345:vec4<f32> = swizzle %344, yzxy
%yzxy:ptr<function, vec4<f32>, read_write> = var, %345
%347:ptr<uniform, vec3<f32>, read> = access %U, 0u
%348:vec3<f32> = load %347
%349:vec4<f32> = swizzle %348, yzxz
%yzxz:ptr<function, vec4<f32>, read_write> = var, %349
%351:ptr<uniform, vec3<f32>, read> = access %U, 0u
%352:vec3<f32> = load %351
%353:vec4<f32> = swizzle %352, yzyx
%yzyx:ptr<function, vec4<f32>, read_write> = var, %353
%355:ptr<uniform, vec3<f32>, read> = access %U, 0u
%356:vec3<f32> = load %355
%357:vec4<f32> = swizzle %356, yzyy
%yzyy:ptr<function, vec4<f32>, read_write> = var, %357
%359:ptr<uniform, vec3<f32>, read> = access %U, 0u
%360:vec3<f32> = load %359
%361:vec4<f32> = swizzle %360, yzyz
%yzyz:ptr<function, vec4<f32>, read_write> = var, %361
%363:ptr<uniform, vec3<f32>, read> = access %U, 0u
%364:vec3<f32> = load %363
%365:vec4<f32> = swizzle %364, yzzx
%yzzx:ptr<function, vec4<f32>, read_write> = var, %365
%367:ptr<uniform, vec3<f32>, read> = access %U, 0u
%368:vec3<f32> = load %367
%369:vec4<f32> = swizzle %368, yzzy
%yzzy:ptr<function, vec4<f32>, read_write> = var, %369
%371:ptr<uniform, vec3<f32>, read> = access %U, 0u
%372:vec3<f32> = load %371
%373:vec4<f32> = swizzle %372, yzzz
%yzzz:ptr<function, vec4<f32>, read_write> = var, %373
%375:ptr<uniform, vec3<f32>, read> = access %U, 0u
%376:vec3<f32> = load %375
%377:vec4<f32> = swizzle %376, zxxx
%zxxx:ptr<function, vec4<f32>, read_write> = var, %377
%379:ptr<uniform, vec3<f32>, read> = access %U, 0u
%380:vec3<f32> = load %379
%381:vec4<f32> = swizzle %380, zxxy
%zxxy:ptr<function, vec4<f32>, read_write> = var, %381
%383:ptr<uniform, vec3<f32>, read> = access %U, 0u
%384:vec3<f32> = load %383
%385:vec4<f32> = swizzle %384, zxxz
%zxxz:ptr<function, vec4<f32>, read_write> = var, %385
%387:ptr<uniform, vec3<f32>, read> = access %U, 0u
%388:vec3<f32> = load %387
%389:vec4<f32> = swizzle %388, zxyx
%zxyx:ptr<function, vec4<f32>, read_write> = var, %389
%391:ptr<uniform, vec3<f32>, read> = access %U, 0u
%392:vec3<f32> = load %391
%393:vec4<f32> = swizzle %392, zxyy
%zxyy:ptr<function, vec4<f32>, read_write> = var, %393
%395:ptr<uniform, vec3<f32>, read> = access %U, 0u
%396:vec3<f32> = load %395
%397:vec4<f32> = swizzle %396, zxyz
%zxyz:ptr<function, vec4<f32>, read_write> = var, %397
%399:ptr<uniform, vec3<f32>, read> = access %U, 0u
%400:vec3<f32> = load %399
%401:vec4<f32> = swizzle %400, zxzx
%zxzx:ptr<function, vec4<f32>, read_write> = var, %401
%403:ptr<uniform, vec3<f32>, read> = access %U, 0u
%404:vec3<f32> = load %403
%405:vec4<f32> = swizzle %404, zxzy
%zxzy:ptr<function, vec4<f32>, read_write> = var, %405
%407:ptr<uniform, vec3<f32>, read> = access %U, 0u
%408:vec3<f32> = load %407
%409:vec4<f32> = swizzle %408, zxzz
%zxzz:ptr<function, vec4<f32>, read_write> = var, %409
%411:ptr<uniform, vec3<f32>, read> = access %U, 0u
%412:vec3<f32> = load %411
%413:vec4<f32> = swizzle %412, zyxx
%zyxx:ptr<function, vec4<f32>, read_write> = var, %413
%415:ptr<uniform, vec3<f32>, read> = access %U, 0u
%416:vec3<f32> = load %415
%417:vec4<f32> = swizzle %416, zyxy
%zyxy:ptr<function, vec4<f32>, read_write> = var, %417
%419:ptr<uniform, vec3<f32>, read> = access %U, 0u
%420:vec3<f32> = load %419
%421:vec4<f32> = swizzle %420, zyxz
%zyxz:ptr<function, vec4<f32>, read_write> = var, %421
%423:ptr<uniform, vec3<f32>, read> = access %U, 0u
%424:vec3<f32> = load %423
%425:vec4<f32> = swizzle %424, zyyx
%zyyx:ptr<function, vec4<f32>, read_write> = var, %425
%427:ptr<uniform, vec3<f32>, read> = access %U, 0u
%428:vec3<f32> = load %427
%429:vec4<f32> = swizzle %428, zyyy
%zyyy:ptr<function, vec4<f32>, read_write> = var, %429
%431:ptr<uniform, vec3<f32>, read> = access %U, 0u
%432:vec3<f32> = load %431
%433:vec4<f32> = swizzle %432, zyyz
%zyyz:ptr<function, vec4<f32>, read_write> = var, %433
%435:ptr<uniform, vec3<f32>, read> = access %U, 0u
%436:vec3<f32> = load %435
%437:vec4<f32> = swizzle %436, zyzx
%zyzx:ptr<function, vec4<f32>, read_write> = var, %437
%439:ptr<uniform, vec3<f32>, read> = access %U, 0u
%440:vec3<f32> = load %439
%441:vec4<f32> = swizzle %440, zyzy
%zyzy:ptr<function, vec4<f32>, read_write> = var, %441
%443:ptr<uniform, vec3<f32>, read> = access %U, 0u
%444:vec3<f32> = load %443
%445:vec4<f32> = swizzle %444, zyzz
%zyzz:ptr<function, vec4<f32>, read_write> = var, %445
%447:ptr<uniform, vec3<f32>, read> = access %U, 0u
%448:vec3<f32> = load %447
%449:vec4<f32> = swizzle %448, zzxx
%zzxx:ptr<function, vec4<f32>, read_write> = var, %449
%451:ptr<uniform, vec3<f32>, read> = access %U, 0u
%452:vec3<f32> = load %451
%453:vec4<f32> = swizzle %452, zzxy
%zzxy:ptr<function, vec4<f32>, read_write> = var, %453
%455:ptr<uniform, vec3<f32>, read> = access %U, 0u
%456:vec3<f32> = load %455
%457:vec4<f32> = swizzle %456, zzxz
%zzxz:ptr<function, vec4<f32>, read_write> = var, %457
%459:ptr<uniform, vec3<f32>, read> = access %U, 0u
%460:vec3<f32> = load %459
%461:vec4<f32> = swizzle %460, zzyx
%zzyx:ptr<function, vec4<f32>, read_write> = var, %461
%463:ptr<uniform, vec3<f32>, read> = access %U, 0u
%464:vec3<f32> = load %463
%465:vec4<f32> = swizzle %464, zzyy
%zzyy:ptr<function, vec4<f32>, read_write> = var, %465
%467:ptr<uniform, vec3<f32>, read> = access %U, 0u
%468:vec3<f32> = load %467
%469:vec4<f32> = swizzle %468, zzyz
%zzyz:ptr<function, vec4<f32>, read_write> = var, %469
%471:ptr<uniform, vec3<f32>, read> = access %U, 0u
%472:vec3<f32> = load %471
%473:vec4<f32> = swizzle %472, zzzx
%zzzx:ptr<function, vec4<f32>, read_write> = var, %473
%475:ptr<uniform, vec3<f32>, read> = access %U, 0u
%476:vec3<f32> = load %475
%477:vec4<f32> = swizzle %476, zzzy
%zzzy:ptr<function, vec4<f32>, read_write> = var, %477
%479:ptr<uniform, vec3<f32>, read> = access %U, 0u
%480:vec3<f32> = load %479
%481:vec4<f32> = swizzle %480, zzzz
%zzzz:ptr<function, vec4<f32>, read_write> = var, %481
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************