RWByteAddressBuffer tint_symbol : register(u0); | |
void tint_symbol_store(uint offset, matrix<float16_t, 2, 3> value) { | |
tint_symbol.Store<vector<float16_t, 3> >((offset + 0u), value[0u]); | |
tint_symbol.Store<vector<float16_t, 3> >((offset + 8u), value[1u]); | |
} | |
[numthreads(1, 1, 1)] | |
void f() { | |
matrix<float16_t, 2, 3> m = matrix<float16_t, 2, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx); | |
tint_symbol_store(0u, matrix<float16_t, 2, 3>(m)); | |
return; | |
} |