blob: bf084363e63db5c9f836c69fb47aa17a3cb10ffb [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
f16mat2x3 inner;
} tint_symbol;
void assign_and_preserve_padding_tint_symbol(f16mat2x3 value) {
tint_symbol.inner[0] = value[0u];
tint_symbol.inner[1] = value[1u];
}
void f() {
f16mat2x3 m = f16mat2x3(f16vec3(0.0hf), f16vec3(0.0hf));
assign_and_preserve_padding_tint_symbol(f16mat2x3(m));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}