blob: 0bc6ae67de43c53c3dadb0cc9aff17b66da64777 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: PixelLocal = struct @align(4) {
a:u32 @offset(0)
}
Out = struct @align(16) {
x:vec4<f32> @offset(0), @location(0)
y:vec4<f32> @offset(16), @location(2)
z:vec4<f32> @offset(32), @location(3)
}
$B1: { # root
%P:ptr<pixel_local, PixelLocal, read_write> = var
}
%f = @fragment func():Out {
$B2: {
%3:ptr<pixel_local, u32, read_write> = access %P, 0u
%4:u32 = load %3
%5:u32 = add %4, 42u
store %3, %5
ret Out(vec4<f32>(10.0f), vec4<f32>(20.0f), vec4<f32>(30.0f))
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************