| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: PixelLocal = struct @align(4) { |
| a:u32 @offset(0) |
| } |
| |
| Out = struct @align(16) { |
| x:vec4<f32> @offset(0), @location(0) |
| y:vec4<f32> @offset(16), @location(2) |
| z:vec4<f32> @offset(32), @location(3) |
| } |
| |
| $B1: { # root |
| %P:ptr<pixel_local, PixelLocal, read_write> = var |
| } |
| |
| %f = @fragment func():Out { |
| $B2: { |
| %3:ptr<pixel_local, u32, read_write> = access %P, 0u |
| %4:u32 = load %3 |
| %5:u32 = add %4, 42u |
| store %3, %5 |
| ret Out(vec4<f32>(10.0f), vec4<f32>(20.0f), vec4<f32>(30.0f)) |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |