blob: e097ceae5d1dea97f556fc589a07bb2c515c484b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
float4 fbf [[color(3)]];
};
void g(float a, float b) {
}
void f_inner(float4 fbf, float4 pos) {
g(fbf[3], pos[0]);
}
fragment void f(float4 pos [[position]], tint_symbol_1 tint_symbol [[stage_in]]) {
f_inner(tint_symbol.fbf, pos);
return;
}