blob: 5ccc5c8df2a7b7892e1b66a6401e29fafaaa47e3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct FBF {
float4 c1;
int4 c3;
};
struct tint_symbol_1 {
float4 c1 [[color(1)]];
int4 c3 [[color(3)]];
};
void g(float a, float b, int c) {
}
void f_inner(float4 pos, FBF fbf) {
g(fbf.c1[0], pos[1], fbf.c3[2]);
}
fragment void f(float4 pos [[position]], tint_symbol_1 tint_symbol [[stage_in]]) {
FBF const tint_symbol_2 = {.c1=tint_symbol.c1, .c3=tint_symbol.c3};
f_inner(pos, tint_symbol_2);
return;
}