blob: 6010b395ea3982c04168629532542a4d4f909e6b [file] [log] [blame]
SKIP: FAILED
#include <metal_stdlib>
using namespace metal;
struct FragmentInputs {
float4 position [[position]];
bool front_facing [[front_facing]];
uint sample_index [[sample_id]];
uint sample_mask [[sample_mask]];
};
fragment void tint_symbol(FragmentInputs inputs) {
if (inputs.front_facing) {
float4 const foo = inputs.position;
uint const bar = (inputs.sample_index + inputs.sample_mask);
}
}
program_source:10:27: error: invalid type 'FragmentInputs' for input declaration in a fragment function
fragment void tint_symbol(FragmentInputs inputs) {
^~~~~~~~~~~~~~~~~~~~~
program_source:4:3: note: type 'float4' (vector of 4 'float' values) cannot be used in struct of resources/colors
float4 position [[position]];
^
program_source:5:3: note: type 'bool' cannot be used in struct of resources/colors
bool front_facing [[front_facing]];
^
program_source:6:3: note: type 'uint' (aka 'unsigned int') cannot be used in struct of resources/colors
uint sample_index [[sample_id]];
^
program_source:7:3: note: type 'uint' (aka 'unsigned int') cannot be used in struct of resources/colors
uint sample_mask [[sample_mask]];
^
program_source:12:18: warning: unused variable 'foo' [-Wunused-variable]
float4 const foo = inputs.position;
^
program_source:13:16: warning: unused variable 'bar' [-Wunused-variable]
uint const bar = (inputs.sample_index + inputs.sample_mask);
^