blob: fc2046ba1c37f3be79b05962d81f252dca295eca [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_1_1:u32 @offset(0), @location(1), @interpolate(flat)
x_2_1:vec2<u32> @offset(8), @location(2), @interpolate(flat)
x_3_1:i32 @offset(16), @location(3), @interpolate(flat)
x_4_1:vec2<i32> @offset(24), @location(4), @interpolate(flat)
x_5_1:f32 @offset(32), @location(5), @interpolate(flat)
x_6_1:vec2<f32> @offset(40), @location(6), @interpolate(flat)
x_8_1:vec4<f32> @offset(48), @builtin(position)
}
$B1: { # root
%x_1:ptr<private, u32, read_write> = var
%x_2:ptr<private, vec2<u32>, read_write> = var
%x_3:ptr<private, i32, read_write> = var
%x_4:ptr<private, vec2<i32>, read_write> = var
%x_5:ptr<private, f32, read_write> = var
%x_6:ptr<private, vec2<f32>, read_write> = var
%x_8:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
ret
}
}
%tint_symbol = @vertex func():main_out {
$B3: {
%10:void = call %main_1
%11:u32 = load %x_1
%12:vec2<u32> = load %x_2
%13:i32 = load %x_3
%14:vec2<i32> = load %x_4
%15:f32 = load %x_5
%16:vec2<f32> = load %x_6
%17:vec4<f32> = load %x_8
%18:main_out = construct %11, %12, %13, %14, %15, %16, %17
ret %18
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************