blob: 8f16a3754ccd97bff955ba555b3aa6b6f523a58c [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%b:ptr<function, bool, read_write> = var
%i:ptr<function, i32, read_write> = var
%a:ptr<function, f32, read_write> = var
store %b, false
store %i, 1i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%6:i32 = load %i
%x_7:i32 = let %6
%8:bool = gt %x_7, 0i
if %8 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%9:i32 = load %i
%x_8:i32 = let %9
%11:f32 = convert %x_8
%12:f32 = sub 3.0f, %11
store %a, %12
%13:f32 = load %a
%x_40:f32 = let %13
%15:f32 = sub 2.0f, %x_40
%16:bool = eq %15, 0.0f
if %16 [t: $B7] { # if_2
$B7: { # true
store %b, true
exit_if # if_2
}
}
continue # -> $B4
}
$B4: { # continuing
%17:i32 = load %i
%x_9:i32 = let %17
%19:i32 = sub %x_9, 1i
store %i, %19
next_iteration # -> $B3
}
}
%20:bool = load %b
%x_45:bool = let %20
if %x_45 [t: $B8, f: $B9] { # if_3
$B8: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_3
}
$B9: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%23:void = call %main_1
%24:vec4<f32> = load %x_GLF_color
%25:main_out = construct %24
ret %25
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************