blob: 53a36a5430114c6c41dc7db5fce9d289f77ab21e [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1)
}
%main_1 = func():void {
$B2: {
%5:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u
%6:f32 = load %5
%7:f32 = ldexp %6, 10000i
%8:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u
%9:f32 = load %8
%10:bool = eq %7, %9
if %10 [t: $B3, f: $B4] { # if_1
$B3: { # true
%11:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%12:i32 = load %11
%13:f32 = convert %12
%14:f32 = let %13
%15:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%16:i32 = load %15
%17:f32 = convert %16
%18:f32 = let %17
%19:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%20:i32 = load %19
%21:f32 = convert %20
%22:f32 = let %21
%23:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%24:i32 = load %23
%25:f32 = convert %24
%26:vec4<f32> = construct %14, %18, %22, %25
store %x_GLF_color, %26
exit_if # if_1
}
$B4: { # false
%27:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%28:i32 = load %27
%29:f32 = convert %28
%30:f32 = let %29
%31:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%32:i32 = load %31
%33:f32 = convert %32
%34:f32 = let %33
%35:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%36:i32 = load %35
%37:f32 = convert %36
%38:f32 = let %37
%39:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%40:i32 = load %39
%41:f32 = convert %40
%42:vec4<f32> = construct %30, %34, %38, %41
store %x_GLF_color, %42
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%44:void = call %main_1
%45:vec4<f32> = load %x_GLF_color
%46:main_out = construct %45
ret %46
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************