blob: 68472a27edab73ce10e63e29256690dce8f2065a [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%4:ptr<uniform, f32, read> = access %x_5, 0u, 1i, 0u
%5:f32 = load %4
%x_23:f32 = let %5
%7:f32 = inverseSqrt %x_23
%8:bool = lt %7, -1.0f
if %8 [t: $B3, f: $B4] { # if_1
$B3: { # true
%9:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u
%10:f32 = load %9
%x_30:f32 = let %10
%12:vec4<f32> = construct %x_30, %x_30, %x_30, %x_30
store %x_GLF_color, %12
exit_if # if_1
}
$B4: { # false
%13:ptr<uniform, f32, read> = access %x_5, 0u, 1i, 0u
%14:f32 = load %13
%x_33:f32 = let %14
%16:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u
%17:f32 = load %16
%x_35:f32 = let %17
%19:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u
%20:f32 = load %19
%x_37:f32 = let %20
%22:ptr<uniform, f32, read> = access %x_5, 0u, 1i, 0u
%23:f32 = load %22
%x_39:f32 = let %23
%25:vec4<f32> = construct %x_33, %x_35, %x_37, %x_39
store %x_GLF_color, %25
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%27:void = call %main_1
%28:vec4<f32> = load %x_GLF_color
%29:main_out = construct %28
ret %29
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************