blob: c3b2d4e139163d18fec1c23fe3fc2e8018180bf6 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
three:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%4:ptr<uniform, i32, read> = access %x_5, 0u
%5:i32 = load %4
%6:i32 = and 2i, %5
%7:i32 = call %tint_div_i32, 10i, %6
%9:bool = eq %7, 5i
if %9 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%11:void = call %main_1
%12:vec4<f32> = load %x_GLF_color
%13:main_out = construct %12
ret %13
}
}
%tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 {
$B6: {
%16:bool = eq %rhs, 0i
%17:bool = eq %lhs, -2147483648i
%18:bool = eq %rhs, -1i
%19:bool = and %17, %18
%20:bool = or %16, %19
%21:i32 = select %rhs, 1i, %20
%22:i32 = div %lhs, %21
ret %22
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************