| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_v1_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_v1:ptr<private, vec4<f32>, read_write> = var |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %9:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %10:i32 = load %9 |
| %x_36:i32 = let %10 |
| store %i, %x_36 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %12:i32 = load %i |
| %x_41:i32 = let %12 |
| %14:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %15:i32 = load %14 |
| %x_43:i32 = let %15 |
| %17:bool = lt %x_41, %x_43 |
| if %17 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %18:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u |
| %19:f32 = load %18 |
| %x_47:f32 = let %19 |
| %21:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u |
| %22:f32 = load %21 |
| %x_49:f32 = let %22 |
| %24:bool = gt %x_47, %x_49 |
| if %24 [t: $B7] { # if_2 |
| $B7: { # true |
| store %continue_execution, false |
| exit_if # if_2 |
| } |
| } |
| %25:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %26:i32 = load %25 |
| %x_54:i32 = let %26 |
| store %j, %x_54 |
| loop [b: $B8, c: $B9] { # loop_2 |
| $B8: { # body |
| %28:i32 = load %j |
| %x_59:i32 = let %28 |
| %30:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %31:i32 = load %30 |
| %x_61:i32 = let %31 |
| %33:bool = lt %x_59, %x_61 |
| if %33 [t: $B10, f: $B11] { # if_3 |
| $B10: { # true |
| exit_if # if_3 |
| } |
| $B11: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %34:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_65:f32 = let %34 |
| %36:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u |
| %37:f32 = load %36 |
| %x_67:f32 = let %37 |
| %39:bool = lt %x_65, %x_67 |
| if %39 [t: $B12] { # if_4 |
| $B12: { # true |
| store %continue_execution, false |
| exit_if # if_4 |
| } |
| } |
| %40:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u |
| %41:i32 = load %40 |
| %x_72:i32 = let %41 |
| %43:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %44:i32 = load %43 |
| %x_75:i32 = let %44 |
| %46:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %47:i32 = load %46 |
| %x_78:i32 = let %47 |
| %49:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u |
| %50:i32 = load %49 |
| %x_81:i32 = let %50 |
| %52:f32 = convert %x_72 |
| %53:f32 = let %52 |
| %54:f32 = convert %x_75 |
| %55:f32 = let %54 |
| %56:f32 = convert %x_78 |
| %57:f32 = let %56 |
| %58:f32 = convert %x_81 |
| %59:vec4<f32> = construct %53, %55, %57, %58 |
| store %x_GLF_v1, %59 |
| continue # -> $B9 |
| } |
| $B9: { # continuing |
| %60:i32 = load %j |
| %x_84:i32 = let %60 |
| %62:i32 = add %x_84, 1i |
| store %j, %62 |
| next_iteration # -> $B8 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %63:i32 = load %i |
| %x_86:i32 = let %63 |
| %65:i32 = add %x_86, 1i |
| store %i, %65 |
| next_iteration # -> $B3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B13: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %68:void = call %main_1 |
| %69:vec4<f32> = load %x_GLF_v1 |
| %70:main_out = construct %69 |
| %71:bool = load %continue_execution |
| %72:bool = eq %71, false |
| if %72 [t: $B14] { # if_5 |
| $B14: { # true |
| terminate_invocation |
| } |
| } |
| ret %70 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |