blob: 352309241e44448f0a60e7964e02fd0dd304223a [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%5:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%6:i32 = load %5
%x_24:i32 = let %6
%8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%9:i32 = load %8
%x_26:i32 = let %9
%11:i32 = max %x_26, 1i
%12:i32 = max %x_24, %11
store %a, %12
%13:i32 = load %a
%x_29:i32 = let %13
%15:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%16:i32 = load %15
%x_31:i32 = let %16
%18:bool = eq %x_29, %x_31
if %18 [t: $B3, f: $B4] { # if_1
$B3: { # true
%19:i32 = load %a
%x_36:i32 = let %19
%21:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%22:i32 = load %21
%x_39:i32 = let %22
%24:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%25:i32 = load %24
%x_42:i32 = let %25
%27:i32 = load %a
%x_44:i32 = let %27
%29:f32 = convert %x_36
%30:f32 = let %29
%31:f32 = convert %x_39
%32:f32 = let %31
%33:f32 = convert %x_42
%34:f32 = let %33
%35:f32 = convert %x_44
%36:vec4<f32> = construct %30, %32, %34, %35
store %x_GLF_color, %36
exit_if # if_1
}
$B4: { # false
%37:i32 = load %a
%x_47:i32 = let %37
%39:f32 = convert %x_47
%x_48:f32 = let %39
%41:vec4<f32> = construct %x_48, %x_48, %x_48, %x_48
store %x_GLF_color, %41
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%43:void = call %main_1
%44:vec4<f32> = load %x_GLF_color
%45:main_out = construct %44
ret %45
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************