| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: theSSBO = struct @align(4) { |
| out_data:i32 @offset(0) |
| } |
| |
| $B1: { # root |
| %x_4:ptr<storage, theSSBO, read_write> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_30:ptr<function, mat2x2<f32>, read_write> = var |
| %x_32:ptr<function, i32, read_write> = var |
| %5:ptr<storage, i32, read_write> = access %x_4, 0u |
| store %5, 42i |
| store %x_30, mat2x2<f32>(vec2<f32>(0.0f)) |
| store %x_32, 1i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %x_33:ptr<function, i32, read_write> = var |
| %7:i32 = load %x_32 |
| %8:bool = gt %7, 0i |
| if %8 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %9:i32 = load %x_32 |
| %10:i32 = sub %9, 1i |
| store %x_33, %10 |
| store %x_30, mat2x2<f32>(vec2<f32>(1.0f, 0.0f), vec2<f32>(0.0f, 1.0f)) |
| %11:i32 = load %x_33 |
| store %x_32, %11 |
| next_iteration # -> $B3 |
| } |
| } |
| %12:ptr<function, vec2<f32>, read_write> = access %x_30, 0u |
| %13:vec2<f32> = load %12 |
| %14:vec2<f32> = sub %13, vec2<f32>(1.0f, 0.0f) |
| %15:ptr<function, vec2<f32>, read_write> = access %x_30, 1u |
| %16:vec2<f32> = load %15 |
| %17:vec2<f32> = sub %16, vec2<f32>(0.0f, 1.0f) |
| %18:mat2x2<f32> = construct %14, %17 |
| %19:vec2<f32> = mul vec2<f32>(1.0f), %18 |
| %x_41:vec2<f32> = let %19 |
| loop [b: $B7] { # loop_2 |
| $B7: { # body |
| %21:f32 = access %x_41, 0u |
| %22:bool = lt 1.0f, %21 |
| if %22 [t: $B8] { # if_2 |
| $B8: { # true |
| exit_loop # loop_2 |
| } |
| } |
| %23:void = msl.threadgroup_barrier 4u |
| exit_loop # loop_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @compute @workgroup_size(1, 1, 1) func():void { |
| $B9: { |
| %25:void = call %main_1 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |