blob: 1d74d956d397af5f67665a37a70fb5cfeb712f8f [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%f_mf22_ = func(%m:ptr<function, mat2x2<f32>, read_write>):vec3<f32> {
$B2: {
loop [b: $B3] { # loop_1
$B3: { # body
ret vec3<f32>(1.0f)
}
}
unreachable
}
}
%main_1 = func():void {
$B4: {
%param:ptr<function, mat2x2<f32>, read_write> = var
%x_38_phi:ptr<function, mat2x2<f32>, read_write> = var
%8:f32 = load_vector_element %gl_FragCoord, 0u
%x_34:f32 = let %8
store %x_38_phi, mat2x2<f32>(vec2<f32>(0.0f))
%10:bool = gte %x_34, 0.0f
if %10 [t: $B5] { # if_1
$B5: { # true
store %x_38_phi, mat2x2<f32>(vec2<f32>(1.0f, 0.0f), vec2<f32>(0.0f, 1.0f))
exit_if # if_1
}
}
%11:mat2x2<f32> = load %x_38_phi
%x_38:mat2x2<f32> = let %11
%13:mat2x2<f32> = mul %x_38, %x_38
store %param, %13
%14:vec3<f32> = call %f_mf22_, %param
%x_40:vec3<f32> = let %14
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B6: {
store %gl_FragCoord, %gl_FragCoord_param
%18:void = call %main_1
%19:vec4<f32> = load %x_GLF_color
%20:main_out = construct %19
ret %20
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************