blob: bc9c8ee5ad69ec340b1d31251a388189aa2f9859 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%data:ptr<private, array<i32, 10>, read_write> = var
%temp:ptr<private, array<i32, 10>, read_write> = var
%x_28:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%continue_execution:ptr<private, bool, read_write> = var, true
}
%merge_i1_i1_i1_ = func(%f:ptr<function, i32, read_write>, %mid:ptr<function, i32, read_write>, %to:ptr<function, i32, read_write>):void {
$B2: {
%k:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%j:ptr<function, i32, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%15:i32 = load %f
%x_255:i32 = let %15
store %k, %x_255
%17:i32 = load %f
%x_256:i32 = let %17
store %i, %x_256
%19:i32 = load %mid
%x_257:i32 = let %19
%21:i32 = add %x_257, 1i
store %j, %21
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%x_285:ptr<function, i32, read_write> = var
%x_286:ptr<function, i32, read_write> = var
%x_305:ptr<function, i32, read_write> = var
%x_306:ptr<function, i32, read_write> = var
%x_320:ptr<function, i32, read_write> = var
%x_324:ptr<function, i32, read_write> = var
%x_339:ptr<function, i32, read_write> = var
%x_338:ptr<function, i32, read_write> = var
%x_352:ptr<function, i32, read_write> = var
%x_351:ptr<function, i32, read_write> = var
%x_366:ptr<function, i32, read_write> = var
%x_365:ptr<function, i32, read_write> = var
%x_287_phi:ptr<function, i32, read_write> = var
%x_307_phi:ptr<function, i32, read_write> = var
%x_328_phi:ptr<function, i32, read_write> = var
%x_340_phi:ptr<function, i32, read_write> = var
%x_353_phi:ptr<function, i32, read_write> = var
%x_367_phi:ptr<function, i32, read_write> = var
%40:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%41:f32 = load_vector_element %40, 0u
%x_261:f32 = let %41
%43:bool = gte 1.0f, %x_261
if %43 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
continue # -> $B4
}
}
%44:i32 = load %i
%x_266:i32 = let %44
%46:i32 = load %mid
%x_267:i32 = let %46
%48:i32 = load %j
%x_269:i32 = let %48
%50:i32 = load %to
%x_270:i32 = let %50
%52:bool = lte %x_266, %x_267
%53:bool = lte %x_269, %x_270
%54:bool = and %52, %53
if %54 [t: $B7, f: $B8] { # if_2
$B7: { # true
exit_if # if_2
}
$B8: { # false
exit_loop # loop_1
}
}
%55:i32 = load %i
%x_274:i32 = let %55
%57:ptr<private, i32, read_write> = access %data, %x_274
%58:i32 = load %57
%x_276:i32 = let %58
%60:i32 = load %j
%x_277:i32 = let %60
%62:ptr<private, i32, read_write> = access %data, %x_277
%63:i32 = load %62
%x_279:i32 = let %63
%65:bool = lt %x_276, %x_279
%x_280:bool = let %65
if %x_280 [t: $B9, f: $B10] { # if_3
$B9: { # true
%67:i32 = load %k
store %x_285, %67
%68:i32 = load %x_285
store %x_287_phi, %68
exit_if # if_3
}
$B10: { # false
store %x_286, 0i
%69:i32 = load %x_286
store %x_287_phi, %69
exit_if # if_3
}
}
%70:i32 = load %x_287_phi
%x_287:i32 = let %70
%72:i32 = add %x_287, 1i
%x_288:i32 = let %72
if %x_280 [t: $B11] { # if_4
$B11: { # true
store %k, %x_288
%74:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%75:f32 = load_vector_element %74, 0u
%x_293:f32 = let %75
%77:bool = lte 1.0f, %x_293
%78:bool = eq %77, false
if %78 [t: $B12, f: $B13] { # if_5
$B12: { # true
exit_if # if_5
}
$B13: { # false
continue # -> $B4
}
}
exit_if # if_4
}
}
%79:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%80:f32 = load_vector_element %79, 1u
%x_297:f32 = let %80
%82:bool = gte %x_297, 0.0f
if %82 [t: $B14, f: $B15] { # if_6
$B14: { # true
exit_if # if_6
}
$B15: { # false
continue # -> $B4
}
}
%x_300:i32 = let 0i
if %x_280 [t: $B16, f: $B17] { # if_7
$B16: { # true
%84:i32 = load %i
store %x_305, %84
%85:i32 = load %x_305
store %x_307_phi, %85
exit_if # if_7
}
$B17: { # false
store %x_306, 0i
%86:i32 = load %x_306
store %x_307_phi, %86
exit_if # if_7
}
}
%87:i32 = load %x_307_phi
%x_307:i32 = let %87
%89:i32 = select %x_300, %x_307, %x_280
%x_309:i32 = let %89
if %x_280 [t: $B18] { # if_8
$B18: { # true
%91:i32 = add %x_309, 1i
store %i, %91
exit_if # if_8
}
}
%x_315:i32 = let 0i
if %x_280 [t: $B19, f: $B20] { # if_9
$B19: { # true
%93:ptr<private, i32, read_write> = access %data, %x_309
%94:i32 = load %93
store %x_320, %94
%95:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%96:f32 = load_vector_element %95, 1u
%x_322:f32 = let %96
%98:i32 = load %x_320
store %x_328_phi, %98
%99:bool = lte 0.0f, %x_322
%100:bool = eq %99, false
if %100 [t: $B21] { # if_10
$B21: { # true
continue # -> $B4
}
}
exit_if # if_9
}
$B20: { # false
store %x_324, 0i
%101:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%102:f32 = load_vector_element %101, 1u
%x_326:f32 = let %102
%104:i32 = load %x_324
store %x_328_phi, %104
%105:bool = lt %x_326, 0.0f
%106:bool = eq %105, false
if %106 [t: $B22, f: $B23] { # if_11
$B22: { # true
exit_if # if_11
}
$B23: { # false
continue # -> $B4
}
}
exit_if # if_9
}
}
%107:i32 = load %x_328_phi
%x_328:i32 = let %107
if %x_280 [t: $B24] { # if_12
$B24: { # true
%109:ptr<private, i32, read_write> = access %temp, %x_287
%110:i32 = select %x_315, %x_328, %x_280
store %109, %110
exit_if # if_12
}
}
if %x_280 [t: $B25, f: $B26] { # if_13
$B25: { # true
store %x_339, 0i
%111:i32 = load %x_339
store %x_340_phi, %111
exit_if # if_13
}
$B26: { # false
%112:i32 = load %k
store %x_338, %112
%113:i32 = load %x_338
store %x_340_phi, %113
exit_if # if_13
}
}
%114:i32 = load %x_340_phi
%x_340:i32 = let %114
if %x_280 [t: $B27, f: $B28] { # if_14
$B27: { # true
exit_if # if_14
}
$B28: { # false
%116:i32 = add %x_340, 1i
store %k, %116
exit_if # if_14
}
}
%117:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%118:f32 = load_vector_element %117, 0u
%x_345:f32 = let %118
%120:bool = lte 1.0f, %x_345
%121:bool = eq %120, false
if %121 [t: $B29, f: $B30] { # if_15
$B29: { # true
exit_if # if_15
}
$B30: { # false
continue # -> $B4
}
}
if %x_280 [t: $B31, f: $B32] { # if_16
$B31: { # true
store %x_352, 0i
%122:i32 = load %x_352
store %x_353_phi, %122
exit_if # if_16
}
$B32: { # false
%123:i32 = load %j
store %x_351, %123
%124:i32 = load %x_351
store %x_353_phi, %124
exit_if # if_16
}
}
%125:i32 = load %x_353_phi
%x_353:i32 = let %125
%x_355:i32 = let 0i
%128:i32 = select %x_353, %x_355, %x_280
%x_357:i32 = let %128
if %x_280 [t: $B33, f: $B34] { # if_17
$B33: { # true
exit_if # if_17
}
$B34: { # false
%130:i32 = add %x_357, 1i
store %j, %130
exit_if # if_17
}
}
if %x_280 [t: $B35, f: $B36] { # if_18
$B35: { # true
store %x_366, 0i
%131:i32 = load %x_366
store %x_367_phi, %131
exit_if # if_18
}
$B36: { # false
%132:ptr<private, i32, read_write> = access %data, %x_357
%133:i32 = load %132
store %x_365, %133
%134:i32 = load %x_365
store %x_367_phi, %134
exit_if # if_18
}
}
%135:i32 = load %x_367_phi
%x_367:i32 = let %135
if %x_280 [t: $B37, f: $B38] { # if_19
$B37: { # true
exit_if # if_19
}
$B38: { # false
%137:ptr<private, i32, read_write> = access %temp, %x_340
store %137, %x_367
exit_if # if_19
}
}
continue # -> $B4
}
$B4: { # continuing
next_iteration # -> $B3
}
}
loop [b: $B39, c: $B40] { # loop_2
$B39: { # body
%138:i32 = load %i
%x_376:i32 = let %138
%140:i32 = load %i
%x_378:i32 = let %140
%142:i32 = load %mid
%x_379:i32 = let %142
%144:bool = lt %x_376, 10i
%145:bool = lte %x_378, %x_379
%146:bool = and %144, %145
if %146 [t: $B41, f: $B42] { # if_20
$B41: { # true
exit_if # if_20
}
$B42: { # false
exit_loop # loop_2
}
}
%147:i32 = load %k
%x_383:i32 = let %147
%149:i32 = add %x_383, 1i
store %k, %149
%150:i32 = load %i
%x_385:i32 = let %150
%152:i32 = add %x_385, 1i
store %i, %152
%153:ptr<private, i32, read_write> = access %data, %x_385
%154:i32 = load %153
%x_388:i32 = let %154
%156:ptr<private, i32, read_write> = access %temp, %x_383
store %156, %x_388
continue # -> $B40
}
$B40: { # continuing
next_iteration # -> $B39
}
}
%157:i32 = load %f
%x_390:i32 = let %157
store %i_1, %x_390
loop [b: $B43, c: $B44] { # loop_3
$B43: { # body
%159:i32 = load %i_1
%x_395:i32 = let %159
%161:i32 = load %to
%x_396:i32 = let %161
%163:bool = lte %x_395, %x_396
if %163 [t: $B45, f: $B46] { # if_21
$B45: { # true
exit_if # if_21
}
$B46: { # false
exit_loop # loop_3
}
}
%164:i32 = load %i_1
%x_399:i32 = let %164
%166:i32 = load %i_1
%x_400:i32 = let %166
%168:ptr<private, i32, read_write> = access %temp, %x_400
%169:i32 = load %168
%x_402:i32 = let %169
%171:ptr<private, i32, read_write> = access %data, %x_399
store %171, %x_402
continue # -> $B44
}
$B44: { # continuing
%172:i32 = load %i_1
%x_404:i32 = let %172
%174:i32 = add %x_404, 1i
store %i_1, %174
next_iteration # -> $B43
}
}
ret
}
}
%mergeSort_ = func():void {
$B47: {
%low:ptr<function, i32, read_write> = var
%high:ptr<function, i32, read_write> = var
%m:ptr<function, i32, read_write> = var
%i_2:ptr<function, i32, read_write> = var
%f_1:ptr<function, i32, read_write> = var
%mid_1:ptr<function, i32, read_write> = var
%to_1:ptr<function, i32, read_write> = var
%param:ptr<function, i32, read_write> = var
%param_1:ptr<function, i32, read_write> = var
%param_2:ptr<function, i32, read_write> = var
store %low, 0i
store %high, 9i
store %m, 1i
loop [b: $B48, c: $B49] { # loop_4
$B48: { # body
%186:i32 = load %m
%x_411:i32 = let %186
%188:i32 = load %high
%x_412:i32 = let %188
%190:bool = lte %x_411, %x_412
if %190 [t: $B50, f: $B51] { # if_22
$B50: { # true
exit_if # if_22
}
$B51: { # false
exit_loop # loop_4
}
}
%191:i32 = load %low
%x_415:i32 = let %191
store %i_2, %x_415
loop [b: $B52, c: $B53] { # loop_5
$B52: { # body
%193:i32 = load %i_2
%x_420:i32 = let %193
%195:i32 = load %high
%x_421:i32 = let %195
%197:bool = lt %x_420, %x_421
if %197 [t: $B54, f: $B55] { # if_23
$B54: { # true
exit_if # if_23
}
$B55: { # false
exit_loop # loop_5
}
}
%198:i32 = load %i_2
%x_424:i32 = let %198
store %f_1, %x_424
%200:i32 = load %i_2
%x_425:i32 = let %200
%202:i32 = load %m
%x_426:i32 = let %202
%204:i32 = add %x_425, %x_426
%205:i32 = sub %204, 1i
store %mid_1, %205
%206:i32 = load %i_2
%x_429:i32 = let %206
%208:i32 = load %m
%x_430:i32 = let %208
%210:i32 = load %high
%x_434:i32 = let %210
%212:i32 = mul 2i, %x_430
%213:i32 = add %x_429, %212
%214:i32 = sub %213, 1i
%215:i32 = min %214, %x_434
store %to_1, %215
%216:i32 = load %f_1
%x_436:i32 = let %216
store %param, %x_436
%218:i32 = load %mid_1
%x_437:i32 = let %218
store %param_1, %x_437
%220:i32 = load %to_1
%x_438:i32 = let %220
store %param_2, %x_438
%222:void = call %merge_i1_i1_i1_, %param, %param_1, %param_2
continue # -> $B53
}
$B53: { # continuing
%223:i32 = load %m
%x_440:i32 = let %223
%225:i32 = load %i_2
%x_442:i32 = let %225
%227:i32 = mul 2i, %x_440
%228:i32 = add %x_442, %227
store %i_2, %228
next_iteration # -> $B52
}
}
continue # -> $B49
}
$B49: { # continuing
%229:i32 = load %m
%x_444:i32 = let %229
%231:i32 = mul 2i, %x_444
store %m, %231
next_iteration # -> $B48
}
}
ret
}
}
%main_1 = func():void {
$B56: {
%i_3:ptr<function, i32, read_write> = var
%j_1:ptr<function, i32, read_write> = var
%grey:ptr<function, f32, read_write> = var
%236:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%237:f32 = load_vector_element %236, 0u
%x_88:f32 = let %237
%239:i32 = call %tint_f32_to_i32, %x_88
store %i_3, %239
loop [b: $B57, c: $B58] { # loop_6
$B57: { # body
%241:i32 = load %i_3
%x_94:i32 = let %241
switch %x_94 [c: (9i, $B59), c: (8i, $B60), c: (7i, $B61), c: (6i, $B62), c: (5i, $B63), c: (4i, $B64), c: (3i, $B65), c: (2i, $B66), c: (1i, $B67), c: (0i, $B68), c: (default, $B69)] { # switch_1
$B59: { # case
%243:i32 = load %i_3
%x_124:i32 = let %243
%245:ptr<private, i32, read_write> = access %data, %x_124
store %245, -5i
exit_switch # switch_1
}
$B60: { # case
%246:i32 = load %i_3
%x_122:i32 = let %246
%248:ptr<private, i32, read_write> = access %data, %x_122
store %248, -4i
exit_switch # switch_1
}
$B61: { # case
%249:i32 = load %i_3
%x_120:i32 = let %249
%251:ptr<private, i32, read_write> = access %data, %x_120
store %251, -3i
exit_switch # switch_1
}
$B62: { # case
%252:i32 = load %i_3
%x_118:i32 = let %252
%254:ptr<private, i32, read_write> = access %data, %x_118
store %254, -2i
exit_switch # switch_1
}
$B63: { # case
%255:i32 = load %i_3
%x_116:i32 = let %255
%257:ptr<private, i32, read_write> = access %data, %x_116
store %257, -1i
exit_switch # switch_1
}
$B64: { # case
%258:i32 = load %i_3
%x_114:i32 = let %258
%260:ptr<private, i32, read_write> = access %data, %x_114
store %260, 0i
exit_switch # switch_1
}
$B65: { # case
%261:i32 = load %i_3
%x_112:i32 = let %261
%263:ptr<private, i32, read_write> = access %data, %x_112
store %263, 1i
exit_switch # switch_1
}
$B66: { # case
%264:i32 = load %i_3
%x_110:i32 = let %264
%266:ptr<private, i32, read_write> = access %data, %x_110
store %266, 2i
exit_switch # switch_1
}
$B67: { # case
%267:i32 = load %i_3
%x_108:i32 = let %267
%269:ptr<private, i32, read_write> = access %data, %x_108
store %269, 3i
exit_switch # switch_1
}
$B68: { # case
%270:i32 = load %i_3
%x_106:i32 = let %270
%272:ptr<private, i32, read_write> = access %data, %x_106
store %272, 4i
exit_switch # switch_1
}
$B69: { # case
exit_switch # switch_1
}
}
%273:i32 = load %i_3
%x_126:i32 = let %273
%275:i32 = add %x_126, 1i
store %i_3, %275
continue # -> $B58
}
$B58: { # continuing
%276:i32 = load %i_3
%x_128:i32 = let %276
%278:bool = lt %x_128, 10i
%279:bool = eq %278, false
break_if %279 # -> [t: exit_loop loop_6, f: $B57]
}
}
store %j_1, 0i
loop [b: $B70, c: $B71] { # loop_7
$B70: { # body
%280:i32 = load %j_1
%x_134:i32 = let %280
%282:bool = lt %x_134, 10i
if %282 [t: $B72, f: $B73] { # if_24
$B72: { # true
exit_if # if_24
}
$B73: { # false
exit_loop # loop_7
}
}
%283:i32 = load %j_1
%x_137:i32 = let %283
%285:i32 = load %j_1
%x_138:i32 = let %285
%287:ptr<private, i32, read_write> = access %data, %x_138
%288:i32 = load %287
%x_140:i32 = let %288
%290:ptr<private, i32, read_write> = access %temp, %x_137
store %290, %x_140
continue # -> $B71
}
$B71: { # continuing
%291:i32 = load %j_1
%x_142:i32 = let %291
%293:i32 = add %x_142, 1i
store %j_1, %293
next_iteration # -> $B70
}
}
%294:void = call %mergeSort_
%295:f32 = load_vector_element %gl_FragCoord, 1u
%x_146:f32 = let %295
%297:i32 = call %tint_f32_to_i32, %x_146
%298:bool = lt %297, 30i
if %298 [t: $B74, f: $B75] { # if_25
$B74: { # true
%299:ptr<private, i32, read_write> = access %data, 0i
%300:i32 = load %299
%x_153:i32 = let %300
%302:f32 = convert %x_153
%303:f32 = div %302, 10.0f
%304:f32 = add 0.5f, %303
store %grey, %304
exit_if # if_25
}
$B75: { # false
%305:f32 = load_vector_element %gl_FragCoord, 1u
%x_158:f32 = let %305
%307:i32 = call %tint_f32_to_i32, %x_158
%308:bool = lt %307, 60i
if %308 [t: $B76, f: $B77] { # if_26
$B76: { # true
%309:ptr<private, i32, read_write> = access %data, 1i
%310:i32 = load %309
%x_165:i32 = let %310
%312:f32 = convert %x_165
%313:f32 = div %312, 10.0f
%314:f32 = add 0.5f, %313
store %grey, %314
exit_if # if_26
}
$B77: { # false
%315:f32 = load_vector_element %gl_FragCoord, 1u
%x_170:f32 = let %315
%317:i32 = call %tint_f32_to_i32, %x_170
%318:bool = lt %317, 90i
if %318 [t: $B78, f: $B79] { # if_27
$B78: { # true
%319:ptr<private, i32, read_write> = access %data, 2i
%320:i32 = load %319
%x_177:i32 = let %320
%322:f32 = convert %x_177
%323:f32 = div %322, 10.0f
%324:f32 = add 0.5f, %323
store %grey, %324
exit_if # if_27
}
$B79: { # false
%325:f32 = load_vector_element %gl_FragCoord, 1u
%x_182:f32 = let %325
%327:i32 = call %tint_f32_to_i32, %x_182
%328:bool = lt %327, 120i
if %328 [t: $B80, f: $B81] { # if_28
$B80: { # true
%329:ptr<private, i32, read_write> = access %data, 3i
%330:i32 = load %329
%x_189:i32 = let %330
%332:f32 = convert %x_189
%333:f32 = div %332, 10.0f
%334:f32 = add 0.5f, %333
store %grey, %334
exit_if # if_28
}
$B81: { # false
%335:f32 = load_vector_element %gl_FragCoord, 1u
%x_194:f32 = let %335
%337:i32 = call %tint_f32_to_i32, %x_194
%338:bool = lt %337, 150i
if %338 [t: $B82, f: $B83] { # if_29
$B82: { # true
store %continue_execution, false
exit_if # if_29
}
$B83: { # false
%339:f32 = load_vector_element %gl_FragCoord, 1u
%x_201:f32 = let %339
%341:i32 = call %tint_f32_to_i32, %x_201
%342:bool = lt %341, 180i
if %342 [t: $B84, f: $B85] { # if_30
$B84: { # true
%343:ptr<private, i32, read_write> = access %data, 5i
%344:i32 = load %343
%x_208:i32 = let %344
%346:f32 = convert %x_208
%347:f32 = div %346, 10.0f
%348:f32 = add 0.5f, %347
store %grey, %348
exit_if # if_30
}
$B85: { # false
%349:f32 = load_vector_element %gl_FragCoord, 1u
%x_213:f32 = let %349
%351:i32 = call %tint_f32_to_i32, %x_213
%352:bool = lt %351, 210i
if %352 [t: $B86, f: $B87] { # if_31
$B86: { # true
%353:ptr<private, i32, read_write> = access %data, 6i
%354:i32 = load %353
%x_220:i32 = let %354
%356:f32 = convert %x_220
%357:f32 = div %356, 10.0f
%358:f32 = add 0.5f, %357
store %grey, %358
exit_if # if_31
}
$B87: { # false
%359:f32 = load_vector_element %gl_FragCoord, 1u
%x_225:f32 = let %359
%361:i32 = call %tint_f32_to_i32, %x_225
%362:bool = lt %361, 240i
if %362 [t: $B88, f: $B89] { # if_32
$B88: { # true
%363:ptr<private, i32, read_write> = access %data, 7i
%364:i32 = load %363
%x_232:i32 = let %364
%366:f32 = convert %x_232
%367:f32 = div %366, 10.0f
%368:f32 = add 0.5f, %367
store %grey, %368
exit_if # if_32
}
$B89: { # false
%369:f32 = load_vector_element %gl_FragCoord, 1u
%x_237:f32 = let %369
%371:i32 = call %tint_f32_to_i32, %x_237
%372:bool = lt %371, 270i
if %372 [t: $B90, f: $B91] { # if_33
$B90: { # true
%373:ptr<private, i32, read_write> = access %data, 8i
%374:i32 = load %373
%x_244:i32 = let %374
%376:f32 = convert %x_244
%377:f32 = div %376, 10.0f
%378:f32 = add 0.5f, %377
store %grey, %378
exit_if # if_33
}
$B91: { # false
store %continue_execution, false
exit_if # if_33
}
}
exit_if # if_32
}
}
exit_if # if_31
}
}
exit_if # if_30
}
}
exit_if # if_29
}
}
exit_if # if_28
}
}
exit_if # if_27
}
}
exit_if # if_26
}
}
exit_if # if_25
}
}
%379:f32 = load %grey
%x_248:f32 = let %379
%381:vec3<f32> = construct %x_248, %x_248, %x_248
%x_249:vec3<f32> = let %381
%383:f32 = access %x_249, 0u
%384:f32 = access %x_249, 1u
%385:f32 = access %x_249, 2u
%386:vec4<f32> = construct %383, %384, %385, 1.0f
store %x_GLF_color, %386
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B92: {
store %gl_FragCoord, %gl_FragCoord_param
%389:void = call %main_1
%390:vec4<f32> = load %x_GLF_color
%391:main_out = construct %390
%392:bool = load %continue_execution
%393:bool = eq %392, false
if %393 [t: $B93] { # if_34
$B93: { # true
terminate_invocation
}
}
ret %391
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B94: {
%395:i32 = convert %value
%396:bool = gte %value, -2147483648.0f
%397:i32 = select -2147483648i, %395, %396
%398:bool = lte %value, 2147483520.0f
%399:i32 = select 2147483647i, %397, %398
ret %399
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************