| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(4) { |
| out_data_1:i32 @offset(0), @location(0), @interpolate(flat) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %out_data:ptr<private, i32, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_is_odd:ptr<function, bool, read_write> = var |
| %y_is_odd:ptr<function, bool, read_write> = var |
| %6:f32 = load_vector_element %gl_FragCoord, 0u |
| %7:i32 = call %tint_f32_to_i32, %6 |
| %9:i32 = and %7, 1i |
| %10:bool = eq %9, 1i |
| store %x_is_odd, %10 |
| %11:f32 = load_vector_element %gl_FragCoord, 1u |
| %12:i32 = call %tint_f32_to_i32, %11 |
| %13:i32 = and %12, 1i |
| %14:bool = eq %13, 1i |
| store %y_is_odd, %14 |
| %15:bool = load %x_is_odd |
| %16:bool = load %y_is_odd |
| %17:bool = or %15, %16 |
| %18:i32 = select 0i, 1i, %17 |
| store %out_data, %18 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B3: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %21:void = call %main_1 |
| %22:i32 = load %out_data |
| %23:main_out = construct %22 |
| ret %23 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B4: { |
| %25:i32 = convert %value |
| %26:bool = gte %value, -2147483648.0f |
| %27:i32 = select -2147483648i, %25, %26 |
| %28:bool = lte %value, 2147483520.0f |
| %29:i32 = select 2147483647i, %27, %28 |
| ret %29 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |