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test
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tint
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buffer
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uniform
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types
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mat3x2_f16.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
kernel
void
tint_symbol
(
const
constant half3x2
*
tint_symbol_1
[[
buffer
(
0
)]],
device half3x2
*
tint_symbol_2
[[
buffer
(
1
)]])
{
half3x2
const
x
=
*(
tint_symbol_1
);
*(
tint_symbol_2
)
=
x
;
return
;
}