#include <metal_stdlib> | |
using namespace metal; | |
struct tint_private_vars_struct { | |
float t; | |
}; | |
float3 m(thread tint_private_vars_struct* const tint_private_vars) { | |
(*(tint_private_vars)).t = 1.0f; | |
return float3((*(tint_private_vars)).t); | |
} | |
void f(thread tint_private_vars_struct* const tint_private_vars) { | |
float3 const tint_symbol = m(tint_private_vars); | |
bool3 v = bool3(tint_symbol); | |
} | |