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a4e7c436a37a648de5396a7f8f6b6e4ecefcd9dd
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test
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tint
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expressions
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type_conv
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vec3
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var
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f16-bool.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
f16vec3 u
=
f16vec3
(
1.0hf
);
void
f
()
{
bvec3 v
=
bvec3
(
u
);
}