commit | a76b32ec053451a479ba6989ba1d020a302580a4 | [log] [tgz] |
---|---|---|
author | Brandon Jones <bajones@chromium.org> | Tue Apr 22 12:18:21 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Apr 22 12:18:21 2025 -0700 |
tree | 277b0b1774d86222c06760d24a038e632ee8e139 | |
parent | 7a7ee683f7ca4ab595f9282042451cbbc5138ad0 [diff] |
Add VulkanAddWorkToEmptyResolvePass Toggle This toggle is enabled by default on Qualcomm GPUs and adds a small amount of work (a timestamp write) to render passes which contain no draw commands. This works around a driver bug where the resolve targets of the empty pass don't get resolved. This case is covered by the CTS with https://gpuweb.github.io/cts/standalone/?runnow=1&q=webgpu:api,operation,render_pass,resolve:render_pass_resolve:* which was observed to fail on a Pixel 4 but with this fix now passes. Bug: 411656647 Change-Id: If89e57df5289e18cf7314a9025d2ac985792ba8f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/238334 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.