| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "gmock/gmock.h" |
| #include "src/tint/lang/glsl/writer/helper_test.h" |
| |
| namespace tint::glsl::writer { |
| namespace { |
| |
| using namespace tint::core::fluent_types; // NOLINT |
| using namespace tint::core::number_suffixes; // NOLINT |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Float_Large) { |
| auto* func = b.Function("a", ty.f32()); |
| b.Append(func->Block(), [&] { // |
| // Use a number close to 1<<30 but whose decimal representation ends in 0. |
| b.Return(func, b.Construct(ty.f32(), f32((1 << 30) - 4))); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| float a() { |
| return float(1073741824.0f); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Float) { |
| auto* func = b.Function("a", ty.f32()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.f32(), -1.2e-5_f)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| float a() { |
| return float(-0.00001200000042445026f); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_F16_Large) { |
| auto* func = b.Function("a", ty.f16()); |
| b.Append(func->Block(), [&] { // |
| // Use a number close to 1<<16 but whose decimal representation ends in 0. |
| b.Return(func, b.Construct(ty.f16(), f16((1 << 15) - 8))); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| |
| float16_t a() { |
| return float16_t(32752.0hf); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_F16) { |
| auto* func = b.Function("a", ty.f16()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.f16(), -1.2e-3_h)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| |
| float16_t a() { |
| return float16_t(-0.0011997222900390625hf); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Bool_False) { |
| auto* func = b.Function("a", ty.bool_()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.bool_(), false)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| bool a() { |
| return bool(false); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Bool_True) { |
| auto* func = b.Function("a", ty.bool_()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.bool_(), true)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| bool a() { |
| return bool(true); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Int) { |
| auto* func = b.Function("a", ty.i32()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.i32(), -12345_i)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| int a() { |
| return int(-12345); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Uint) { |
| auto* func = b.Function("a", ty.u32()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.u32(), 12345_u)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| uint a() { |
| return uint(12345u); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Vec_F32) { |
| auto* func = b.Function("a", ty.vec3<f32>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.vec3<f32>(), 1.0_f, 2.0_f, 3.0_f)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| vec3 a() { |
| return vec3(1.0f, 2.0f, 3.0f); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Vec_F16) { |
| auto* func = b.Function("a", ty.vec3<f16>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.vec3<f16>(), 1_h, 2_h, 3_h)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| |
| f16vec3 a() { |
| return f16vec3(1.0hf, 2.0hf, 3.0hf); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Vec_Empty_F32) { |
| auto* func = b.Function("a", ty.vec3<f32>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.vec3<f32>())); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| vec3 a() { |
| return vec3(0.0f); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Vec_Empty_F16) { |
| auto* func = b.Function("a", ty.vec3<f16>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.vec3<f16>())); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| |
| f16vec3 a() { |
| return f16vec3(0.0hf); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Vec_SingleScalar_F32_Literal) { |
| auto* func = b.Function("a", ty.vec3<f32>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Splat(ty.vec3<f32>(), 2_f)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| vec3 a() { |
| return vec3(2.0f); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Vec_SingleScalar_F16_Literal) { |
| auto* func = b.Function("a", ty.vec3<f16>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Splat(ty.vec3<f16>(), 2_h)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| |
| f16vec3 a() { |
| return f16vec3(2.0hf); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Vec_SingleScalar_F32_Var) { |
| auto* func = b.Function("a", ty.vec3<f32>()); |
| b.Append(func->Block(), [&] { // |
| auto* v = b.Var("v", 2_f); |
| b.Return(func, b.Construct(ty.vec3<f32>(), v)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| vec3 a() { |
| float v = 2.0f; |
| return vec3(v); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Vec_SingleScalar_F16_Var) { |
| auto* func = b.Function("a", ty.vec3<f16>()); |
| b.Append(func->Block(), [&] { // |
| auto* v = b.Var("v", 2_h); |
| b.Return(func, b.Construct(ty.vec3<f16>(), v)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| |
| f16vec3 a() { |
| float16_t v = 2.0hf; |
| return f16vec3(v); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Vec_SingleScalar_Bool) { |
| auto* func = b.Function("a", ty.vec3<bool>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Splat(ty.vec3<bool>(), true)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| bvec3 a() { |
| return bvec3(true); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Vec_SingleScalar_Int) { |
| auto* func = b.Function("a", ty.vec3<i32>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Splat(ty.vec3<i32>(), 2_i)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| ivec3 a() { |
| return ivec3(2); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Vec_SingleScalar_UInt) { |
| auto* func = b.Function("a", ty.vec3<u32>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.vec3<u32>(), 2_u)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| uvec3 a() { |
| return uvec3(2u); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Mat_F32) { |
| auto* func = b.Function("a", ty.mat2x3<f32>()); |
| b.Append(func->Block(), [&] { // |
| auto* v1 = b.Let("v1", b.Construct(ty.vec3<f32>(), 1_f, 2_f, 3_f)); |
| auto* v2 = b.Let("v2", b.Construct(ty.vec3<f32>(), 3_f, 4_f, 5_f)); |
| b.Return(func, b.Construct(ty.mat2x3<f32>(), v1, v2)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| mat2x3 a() { |
| vec3 v1 = vec3(1.0f, 2.0f, 3.0f); |
| vec3 v2 = vec3(3.0f, 4.0f, 5.0f); |
| return mat2x3(v1, v2); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Mat_F16) { |
| auto* func = b.Function("a", ty.mat2x3<f16>()); |
| b.Append(func->Block(), [&] { // |
| auto* v1 = b.Let("v1", b.Construct(ty.vec3<f16>(), 1_h, 2_h, 3_h)); |
| auto* v2 = b.Let("v2", b.Construct(ty.vec3<f16>(), 3_h, 4_h, 5_h)); |
| b.Return(func, b.Construct(ty.mat2x3<f16>(), v1, v2)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| |
| f16mat2x3 a() { |
| f16vec3 v1 = f16vec3(1.0hf, 2.0hf, 3.0hf); |
| f16vec3 v2 = f16vec3(3.0hf, 4.0hf, 5.0hf); |
| return f16mat2x3(v1, v2); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Mat_Complex_F32) { |
| // mat4x4<f32>( |
| // vec4<f32>(2.0f, 3.0f, 4.0f, 8.0f), |
| // vec4<f32>(), |
| // vec4<f32>(7.0f), |
| // vec4<f32>(vec4<f32>(42.0f, 21.0f, 6.0f, -5.0f)), |
| // ); |
| auto* func = b.Function("a", ty.mat4x4<f32>()); |
| b.Append(func->Block(), [&] { // |
| auto* v1 = b.Construct(ty.vec4<f32>(), 2.0_f, 3.0_f, 4.0_f, 8.0_f); |
| auto* v2 = b.Construct(ty.vec4<f32>()); |
| auto* v3 = b.Splat(ty.vec4<f32>(), 7.0_f); |
| auto* v4 = |
| b.Construct(ty.vec4<f32>(), b.Construct(ty.vec4<f32>(), 42.0_f, 21.0_f, 6.0_f, -5.0_f)); |
| b.Return(func, b.Construct(ty.mat4x4<f32>(), v1, v2, v3, v4)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| mat4 a() { |
| vec4 v = vec4(2.0f, 3.0f, 4.0f, 8.0f); |
| vec4 v_1 = vec4(0.0f); |
| return mat4(v, v_1, vec4(7.0f), vec4(vec4(42.0f, 21.0f, 6.0f, -5.0f))); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Mat_Complex_F16) { |
| // mat4x4<f16>( |
| // vec4<f16>(2.0h, 3.0h, 4.0h, 8.0h), |
| // vec4<f16>(), |
| // vec4<f16>(7.0h), |
| // vec4<f16>(vec4<f16>(42.0h, 21.0h, 6.0h, -5.0h)), |
| // ); |
| auto* func = b.Function("a", ty.mat4x4<f16>()); |
| b.Append(func->Block(), [&] { // |
| auto* v1 = b.Construct(ty.vec4<f16>(), 2.0_h, 3.0_h, 4.0_h, 8.0_h); |
| auto* v2 = b.Construct(ty.vec4<f16>()); |
| auto* v3 = b.Splat(ty.vec4<f16>(), 7.0_h); |
| auto* v4 = |
| b.Construct(ty.vec4<f16>(), b.Construct(ty.vec4<f16>(), 42.0_h, 21.0_h, 6.0_h, -5.0_h)); |
| b.Return(func, b.Construct(ty.mat4x4<f16>(), v1, v2, v3, v4)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| |
| f16mat4 a() { |
| f16vec4 v = f16vec4(2.0hf, 3.0hf, 4.0hf, 8.0hf); |
| f16vec4 v_1 = f16vec4(0.0hf); |
| return f16mat4(v, v_1, f16vec4(7.0hf), f16vec4(f16vec4(42.0hf, 21.0hf, 6.0hf, -5.0hf))); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Mat_Empty_F32) { |
| auto* func = b.Function("a", ty.mat2x3<f32>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.mat2x3<f32>())); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| mat2x3 a() { |
| return mat2x3(vec3(0.0f), vec3(0.0f)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Mat_Empty_F16) { |
| auto* func = b.Function("a", ty.mat2x3<f16>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.mat2x3<f16>())); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| |
| f16mat2x3 a() { |
| return f16mat2x3(f16vec3(0.0hf), f16vec3(0.0hf)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Mat_Identity_F32) { |
| // fn f() { |
| // var m_1: mat4x4<f32> = mat4x4<f32>(); |
| // var m_2: mat4x4<f32> = mat4x4<f32>(m_1); |
| // } |
| |
| auto* func = b.Function("a", ty.mat4x4<f32>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.mat4x4<f32>(), b.Construct(ty.mat4x4<f32>()))); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| mat4 a() { |
| return mat4(mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f))); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Mat_Identity_F16) { |
| // fn f() { |
| // var m_1: mat4x4<f16> = mat4x4<f16>(); |
| // var m_2: mat4x4<f16> = mat4x4<f16>(m_1); |
| // } |
| |
| auto* func = b.Function("a", ty.mat4x4<f16>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.mat4x4<f16>(), b.Construct(ty.mat4x4<f16>()))); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| |
| f16mat4 a() { |
| return f16mat4(f16mat4(f16vec4(0.0hf), f16vec4(0.0hf), f16vec4(0.0hf), f16vec4(0.0hf))); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Array) { |
| auto* func = b.Function("a", ty.array<vec3<f32>, 3>()); |
| b.Append(func->Block(), [&] { // |
| auto* v1 = b.Let("v1", b.Construct(ty.vec3<f32>(), 1_f, 2_f, 3_f)); |
| auto* v2 = b.Let("v2", b.Construct(ty.vec3<f32>(), 4_f, 5_f, 6_f)); |
| auto* v3 = b.Let("v3", b.Construct(ty.vec3<f32>(), 7_f, 8_f, 9_f)); |
| b.Return(func, b.Construct(ty.array<vec3<f32>, 3>(), v1, v2, v3)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| vec3[3] a() { |
| vec3 v1 = vec3(1.0f, 2.0f, 3.0f); |
| vec3 v2 = vec3(4.0f, 5.0f, 6.0f); |
| vec3 v3 = vec3(7.0f, 8.0f, 9.0f); |
| return vec3[3](v1, v2, v3); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Array_Empty) { |
| auto* func = b.Function("a", ty.array<vec3<f32>, 3>()); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(ty.array<vec3<f32>, 3>())); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| vec3[3] a() { |
| return vec3[3](vec3(0.0f), vec3(0.0f), vec3(0.0f)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Struct) { |
| auto* str = ty.Struct(mod.symbols.New("S"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.f32()}, |
| {mod.symbols.New("c"), ty.vec3<i32>()}, |
| }); |
| |
| auto* func = b.Function("a", str); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(str, 1_i, 2_f, b.Construct(ty.vec3<i32>(), 3_i, 4_i, 5_i))); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| struct S { |
| int a; |
| float b; |
| ivec3 c; |
| }; |
| |
| S a() { |
| return S(1, 2.0f, ivec3(3, 4, 5)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, Constructor_Type_Struct_Empty) { |
| auto* str = ty.Struct(mod.symbols.New("S"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.f32()}, |
| {mod.symbols.New("c"), ty.vec3<i32>()}, |
| }); |
| |
| auto* func = b.Function("a", str); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Construct(str)); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| struct S { |
| int a; |
| float b; |
| ivec3 c; |
| }; |
| |
| S a() { |
| return S(0, 0.0f, ivec3(0)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| } // namespace |
| } // namespace tint::glsl::writer |