#version 310 es | |
#extension GL_AMD_gpu_shader_half_float: require | |
f16vec2 tint_bitcast_to_f16(float src) { | |
return unpackFloat2x16(floatBitsToUint(src)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
float a = 2.003662109375f; | |
f16vec2 b = tint_bitcast_to_f16(a); | |
} |