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dawn
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dawn
/
a8eb33756b228cf587ed065c0144e306def8f902
/
.
/
test
/
tint
/
expressions
/
bitcast
/
let
/
96bit
/
vec3f32-vec3i32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
vec3 a
=
vec3
(
2.003662109375f
,
-
513.03125f
,
-
1024.25f
);
ivec3 b
=
floatBitsToInt
(
a
);
}