|author||Tomek Ponitka <email@example.com>||Wed Jul 08 18:42:30 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Wed Jul 08 18:42:30 2020 +0000|
Adding Queue::WriteTexture Added Queue::WriteTexture with validation but no actual implementation. Tests were mostly taken from validation tests for copying buffer to texture. Validation tests for CopyB2T and WriteTexture do not cover 2d-array textures yet. Bug: dawn:483 Change-Id: I9027eb615c02fe2265cde912f6ba17a235b94728 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24440 Reviewed-by: Corentin Wallez <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org> Commit-Queue: Tomek Ponitka <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.