commit | a9c7d64aadab282a8679730ffdf0b7e0dc682ee9 | [log] [tgz] |
---|---|---|
author | Tomek Ponitka <tommek@google.com> | Wed Jul 08 18:42:30 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Jul 08 18:42:30 2020 +0000 |
tree | 4ddb4a56958dc0aee9860d909c52672c4f9debb7 | |
parent | 83fe1bc34d80040a479978acb76a60c5db769b63 [diff] |
Adding Queue::WriteTexture Added Queue::WriteTexture with validation but no actual implementation. Tests were mostly taken from validation tests for copying buffer to texture. Validation tests for CopyB2T and WriteTexture do not cover 2d-array textures yet. Bug: dawn:483 Change-Id: I9027eb615c02fe2265cde912f6ba17a235b94728 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24440 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Tomek Ponitka <tommek@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.