Adding Queue::WriteTexture Added Queue::WriteTexture with validation but no actual implementation. Tests were mostly taken from validation tests for copying buffer to texture. Validation tests for CopyB2T and WriteTexture do not cover 2d-array textures yet. Bug: dawn:483 Change-Id: I9027eb615c02fe2265cde912f6ba17a235b94728 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24440 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Tomek Ponitka <tommek@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.