blob: 664e430c33986b7a5dd516a588bdbcee5d3127c7 [file] [log] [blame]
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_2_1_ssbo {
vec3 tint_symbol_1;
} v_1;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
float scalar = v[1u];
vec2 swizzle2 = v.xz;
vec3 swizzle3 = v.xzy;
vec3 v_2 = vec3(scalar);
v_1.tint_symbol_1 = ((v_2 + vec3(swizzle2, 1.0f)) + swizzle3);
}