[WebGPU backend] Add ShaderModule WebGPU ShaderModule doesn't compile shader on the backend. There is no compiled backend blob cache. There is still front-end cache for WGSL parse result. Bug: 413053623 Change-Id: I2bfd325474e47d5a5c322e267b703ef2e566058c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/258978 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Gregg Tavares <gman@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.