| // Copyright 2025 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <memory> |
| #include <string_view> |
| |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/tests/mocks/platform/CachingInterfaceMock.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| using ::testing::NiceMock; |
| |
| static constexpr std::string_view kComputeShaderDefault = R"( |
| @compute @workgroup_size(1) fn main() {} |
| )"; |
| |
| static constexpr std::string_view kComputeShaderMultipleEntryPoints = R"( |
| @compute @workgroup_size(16) fn main() {} |
| @compute @workgroup_size(64) fn main2() {} |
| )"; |
| |
| class ShaderModuleCachingTests : public DawnTest { |
| protected: |
| std::unique_ptr<platform::Platform> CreateTestPlatform() override { |
| return std::make_unique<DawnCachingMockPlatform>(&mMockCache); |
| } |
| |
| NiceMock<CachingInterfaceMock> mMockCache; |
| }; |
| |
| // Tests that shader module creation works fine even if the cache is disabled. |
| // Note: This tests needs to use more than 1 device since the frontend cache on each device |
| // will prevent going out to the blob cache. |
| TEST_P(ShaderModuleCachingTests, ShaderModuleNoCache) { |
| mMockCache.Disable(); |
| |
| // First time should create and since cache is disabled, it should not write out to the |
| // cache. |
| { |
| wgpu::Device device = CreateDevice(); |
| EXPECT_CACHE_STATS(mMockCache, Hit(0), Add(0), |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); |
| } |
| |
| // Second time should create fine with no cache hits since cache is disabled. |
| { |
| wgpu::Device device = CreateDevice(); |
| EXPECT_CACHE_STATS(mMockCache, Hit(0), Add(0), |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); |
| } |
| } |
| |
| // Tests that shader module creation on the same device uses frontend cache when possible. |
| TEST_P(ShaderModuleCachingTests, ShaderModuleFrontedCache) { |
| // First creation should create a cache entry. |
| wgpu::ShaderModule shaderModule; |
| EXPECT_CACHE_STATS( |
| mMockCache, Hit(0), Add(1), |
| shaderModule = utils::CreateShaderModule(device, kComputeShaderDefault.data())); |
| |
| // Second creation on the same device should just return from frontend cache and should not |
| // call out to the blob cache. |
| EXPECT_CALL(mMockCache, LoadData).Times(0); |
| wgpu::ShaderModule sameShaderModule; |
| EXPECT_CACHE_STATS( |
| mMockCache, Hit(0), Add(0), |
| sameShaderModule = utils::CreateShaderModule(device, kComputeShaderDefault.data())); |
| |
| EXPECT_EQ(shaderModule.Get() == sameShaderModule.Get(), !UsesWire()); |
| } |
| |
| // Tests that shader module creation hits the cache when it is enabled. |
| // Note: This test needs to use more than 1 device since the frontend cache on each device |
| // will prevent going out to the blob cache. |
| TEST_P(ShaderModuleCachingTests, ShaderModuleBlobCache) { |
| // First time should create and write out to the blob cache. |
| { |
| wgpu::Device device = CreateDevice(); |
| EXPECT_CACHE_STATS(mMockCache, Hit(0), Add(1), |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); |
| } |
| |
| // Second time should create shader module using the blob cache. |
| { |
| wgpu::Device device = CreateDevice(); |
| EXPECT_CACHE_STATS(mMockCache, Hit(1), Add(0), |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); |
| } |
| } |
| |
| // Tests that shader module creation wouldn't hit the cache if the shader modules are not exactly |
| // the same. |
| TEST_P(ShaderModuleCachingTests, DifferentShaderModuleBlobCache) { |
| // First time should create and write out to the cache. |
| { |
| wgpu::Device device = CreateDevice(); |
| EXPECT_CACHE_STATS(mMockCache, Hit(0), Add(1), |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); |
| } |
| |
| // Cache should not hit: different shader module. |
| { |
| wgpu::Device device = CreateDevice(); |
| EXPECT_CACHE_STATS( |
| mMockCache, Hit(0), Add(1), |
| utils::CreateShaderModule(device, kComputeShaderMultipleEntryPoints.data())); |
| } |
| } |
| |
| // Tests that shader module creation does not hits the cache when it is enabled but we use different |
| // isolation keys. |
| TEST_P(ShaderModuleCachingTests, ShaderModuleBlobCacheIsolationKey) { |
| // First time should create and write out to the cache. |
| { |
| wgpu::Device device = CreateDevice("isolation key 1"); |
| EXPECT_CACHE_STATS(mMockCache, Hit(0), Add(1), |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); |
| } |
| |
| // Second time should also create and write out to the cache. |
| { |
| wgpu::Device device = CreateDevice("isolation key 2"); |
| EXPECT_CACHE_STATS(mMockCache, Hit(0), Add(1), |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST(ShaderModuleCachingTests, |
| D3D11Backend({"blob_cache_hash_validation"}), |
| D3D11Backend({}, {"blob_cache_hash_validation"}), |
| D3D12Backend({"blob_cache_hash_validation"}), |
| D3D12Backend({}, {"blob_cache_hash_validation"}), |
| D3D12Backend({"use_dxc", "blob_cache_hash_validation"}), |
| D3D12Backend({"use_dxc"}, {"blob_cache_hash_validation"}), |
| MetalBackend({"blob_cache_hash_validation"}), |
| MetalBackend({}, {"blob_cache_hash_validation"}), |
| OpenGLBackend({"blob_cache_hash_validation"}), |
| OpenGLBackend({}, {"blob_cache_hash_validation"}), |
| OpenGLESBackend({"blob_cache_hash_validation"}), |
| OpenGLESBackend({}, {"blob_cache_hash_validation"}), |
| VulkanBackend({"blob_cache_hash_validation"}), |
| VulkanBackend({}, {"blob_cache_hash_validation"}), |
| WebGPUBackend({"blob_cache_hash_validation"}), |
| WebGPUBackend({}, {"blob_cache_hash_validation"})); |
| |
| } // anonymous namespace |
| } // namespace dawn |