| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| constexpr uint32_t kRTSize = 400; |
| constexpr uint32_t kBufferElementsCount = kMinDynamicBufferOffsetAlignment / sizeof(uint32_t) + 2; |
| constexpr uint32_t kBufferSize = kBufferElementsCount * sizeof(uint32_t); |
| constexpr uint32_t kBindingSize = 8; |
| |
| class DynamicBufferOffsetTests : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| |
| // Mix up dynamic and non dynamic resources in one bind group and using not continuous |
| // binding number to cover more cases. |
| std::array<uint32_t, kBufferElementsCount> uniformData = {0}; |
| uniformData[0] = 1; |
| uniformData[1] = 2; |
| |
| mUniformBuffers[0] = utils::CreateBufferFromData(device, uniformData.data(), kBufferSize, |
| wgpu::BufferUsage::Uniform); |
| |
| uniformData[uniformData.size() - 2] = 5; |
| uniformData[uniformData.size() - 1] = 6; |
| |
| // Dynamic uniform buffer |
| mUniformBuffers[1] = utils::CreateBufferFromData(device, uniformData.data(), kBufferSize, |
| wgpu::BufferUsage::Uniform); |
| |
| wgpu::BufferDescriptor storageBufferDescriptor; |
| storageBufferDescriptor.size = kBufferSize; |
| storageBufferDescriptor.usage = |
| wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc; |
| |
| mStorageBuffers[0] = device.CreateBuffer(&storageBufferDescriptor); |
| |
| // Dynamic storage buffer |
| mStorageBuffers[1] = device.CreateBuffer(&storageBufferDescriptor); |
| |
| // Default bind group layout |
| mBindGroupLayouts[0] = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::UniformBuffer}, |
| {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::StorageBuffer}, |
| {3, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::UniformBuffer, true}, |
| {4, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::StorageBuffer, true}}); |
| |
| // Default bind group |
| mBindGroups[0] = utils::MakeBindGroup(device, mBindGroupLayouts[0], |
| {{0, mUniformBuffers[0], 0, kBindingSize}, |
| {1, mStorageBuffers[0], 0, kBindingSize}, |
| {3, mUniformBuffers[1], 0, kBindingSize}, |
| {4, mStorageBuffers[1], 0, kBindingSize}}); |
| |
| // Extra uniform buffer for inheriting test |
| mUniformBuffers[2] = utils::CreateBufferFromData(device, uniformData.data(), kBufferSize, |
| wgpu::BufferUsage::Uniform); |
| |
| // Bind group layout for inheriting test |
| mBindGroupLayouts[1] = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::UniformBuffer}}); |
| |
| // Bind group for inheriting test |
| mBindGroups[1] = utils::MakeBindGroup(device, mBindGroupLayouts[1], |
| {{0, mUniformBuffers[2], 0, kBindingSize}}); |
| } |
| // Create objects to use as resources inside test bind groups. |
| |
| wgpu::BindGroup mBindGroups[2]; |
| wgpu::BindGroupLayout mBindGroupLayouts[2]; |
| wgpu::Buffer mUniformBuffers[3]; |
| wgpu::Buffer mStorageBuffers[2]; |
| wgpu::Texture mColorAttachment; |
| |
| wgpu::RenderPipeline CreateRenderPipeline(bool isInheritedPipeline = false) { |
| wgpu::ShaderModule vsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| void main() { |
| const vec2 pos[3] = vec2[3](vec2(-1.0f, 0.0f), vec2(-1.0f, 1.0f), vec2(0.0f, 1.0f)); |
| gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0); |
| })"); |
| |
| // Construct fragment shader source |
| std::ostringstream fs; |
| std::string multipleNumber = isInheritedPipeline ? "2" : "1"; |
| fs << R"( |
| #version 450 |
| layout(std140, set = 0, binding = 0) uniform uBufferNotDynamic { |
| uvec2 notDynamicValue; |
| }; |
| layout(std140, set = 0, binding = 1) buffer sBufferNotDynamic { |
| uvec2 notDynamicResult; |
| } mid; |
| layout(std140, set = 0, binding = 3) uniform uBuffer { |
| uvec2 value; |
| }; |
| layout(std140, set = 0, binding = 4) buffer SBuffer { |
| uvec2 result; |
| } sBuffer; |
| )"; |
| |
| if (isInheritedPipeline) { |
| fs << R"( |
| layout(std140, set = 1, binding = 0) uniform paddingBlock { |
| uvec2 padding; |
| }; |
| )"; |
| } |
| |
| fs << " layout(location = 0) out vec4 fragColor;\n"; |
| fs << " void main() {\n"; |
| fs << " mid.notDynamicResult.xy = notDynamicValue.xy;\n"; |
| fs << " sBuffer.result.xy = " << multipleNumber |
| << " * (value.xy + mid.notDynamicResult.xy);\n"; |
| fs << " fragColor = vec4(value.x / 255.0f, value.y / 255.0f, 1.0f, 1.0f);\n"; |
| fs << " }\n"; |
| |
| wgpu::ShaderModule fsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs.str().c_str()); |
| |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); |
| pipelineDescriptor.vertexStage.module = vsModule; |
| pipelineDescriptor.cFragmentStage.module = fsModule; |
| pipelineDescriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| wgpu::PipelineLayoutDescriptor pipelineLayoutDescriptor; |
| if (isInheritedPipeline) { |
| pipelineLayoutDescriptor.bindGroupLayoutCount = 2; |
| } else { |
| pipelineLayoutDescriptor.bindGroupLayoutCount = 1; |
| } |
| pipelineLayoutDescriptor.bindGroupLayouts = mBindGroupLayouts; |
| pipelineDescriptor.layout = device.CreatePipelineLayout(&pipelineLayoutDescriptor); |
| |
| return device.CreateRenderPipeline(&pipelineDescriptor); |
| } |
| |
| wgpu::ComputePipeline CreateComputePipeline(bool isInheritedPipeline = false) { |
| // Construct compute shader source |
| std::ostringstream cs; |
| std::string multipleNumber = isInheritedPipeline ? "2" : "1"; |
| cs << R"( |
| #version 450 |
| layout(std140, set = 0, binding = 0) uniform uBufferNotDynamic { |
| uvec2 notDynamicValue; |
| }; |
| layout(std140, set = 0, binding = 1) buffer sBufferNotDynamic { |
| uvec2 notDynamicResult; |
| } mid; |
| layout(std140, set = 0, binding = 3) uniform uBuffer { |
| uvec2 value; |
| }; |
| layout(std140, set = 0, binding = 4) buffer SBuffer { |
| uvec2 result; |
| } sBuffer; |
| )"; |
| |
| if (isInheritedPipeline) { |
| cs << R"( |
| layout(std140, set = 1, binding = 0) uniform paddingBlock { |
| uvec2 padding; |
| }; |
| )"; |
| } |
| |
| cs << " void main() {\n"; |
| cs << " mid.notDynamicResult.xy = notDynamicValue.xy;\n"; |
| cs << " sBuffer.result.xy = " << multipleNumber |
| << " * (value.xy + mid.notDynamicResult.xy);\n"; |
| cs << " }\n"; |
| |
| wgpu::ShaderModule csModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, cs.str().c_str()); |
| |
| wgpu::ComputePipelineDescriptor csDesc; |
| csDesc.computeStage.module = csModule; |
| csDesc.computeStage.entryPoint = "main"; |
| |
| wgpu::PipelineLayoutDescriptor pipelineLayoutDescriptor; |
| if (isInheritedPipeline) { |
| pipelineLayoutDescriptor.bindGroupLayoutCount = 2; |
| } else { |
| pipelineLayoutDescriptor.bindGroupLayoutCount = 1; |
| } |
| pipelineLayoutDescriptor.bindGroupLayouts = mBindGroupLayouts; |
| csDesc.layout = device.CreatePipelineLayout(&pipelineLayoutDescriptor); |
| |
| return device.CreateComputePipeline(&csDesc); |
| } |
| }; |
| |
| // Dynamic offsets are all zero and no effect to result. |
| TEST_P(DynamicBufferOffsetTests, BasicRenderPipeline) { |
| wgpu::RenderPipeline pipeline = CreateRenderPipeline(); |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| std::array<uint32_t, 2> offsets = {0, 0}; |
| wgpu::RenderPassEncoder renderPassEncoder = |
| commandEncoder.BeginRenderPass(&renderPass.renderPassInfo); |
| renderPassEncoder.SetPipeline(pipeline); |
| renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); |
| renderPassEncoder.Draw(3); |
| renderPassEncoder.EndPass(); |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| std::vector<uint32_t> expectedData = {2, 4}; |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 255, 255), renderPass.color, 0, 0); |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], 0, expectedData.size()); |
| } |
| |
| // Have non-zero dynamic offsets. |
| TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsRenderPipeline) { |
| wgpu::RenderPipeline pipeline = CreateRenderPipeline(); |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment, |
| kMinDynamicBufferOffsetAlignment}; |
| wgpu::RenderPassEncoder renderPassEncoder = |
| commandEncoder.BeginRenderPass(&renderPass.renderPassInfo); |
| renderPassEncoder.SetPipeline(pipeline); |
| renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); |
| renderPassEncoder.Draw(3); |
| renderPassEncoder.EndPass(); |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| std::vector<uint32_t> expectedData = {6, 8}; |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(5, 6, 255, 255), renderPass.color, 0, 0); |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], |
| kMinDynamicBufferOffsetAlignment, expectedData.size()); |
| } |
| |
| // Dynamic offsets are all zero and no effect to result. |
| TEST_P(DynamicBufferOffsetTests, BasicComputePipeline) { |
| wgpu::ComputePipeline pipeline = CreateComputePipeline(); |
| |
| std::array<uint32_t, 2> offsets = {0, 0}; |
| |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); |
| computePassEncoder.SetPipeline(pipeline); |
| computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); |
| computePassEncoder.Dispatch(1); |
| computePassEncoder.EndPass(); |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| std::vector<uint32_t> expectedData = {2, 4}; |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], 0, expectedData.size()); |
| } |
| |
| // Have non-zero dynamic offsets. |
| TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsComputePipeline) { |
| wgpu::ComputePipeline pipeline = CreateComputePipeline(); |
| |
| std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment, |
| kMinDynamicBufferOffsetAlignment}; |
| |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); |
| computePassEncoder.SetPipeline(pipeline); |
| computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); |
| computePassEncoder.Dispatch(1); |
| computePassEncoder.EndPass(); |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| std::vector<uint32_t> expectedData = {6, 8}; |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], |
| kMinDynamicBufferOffsetAlignment, expectedData.size()); |
| } |
| |
| // Test inherit dynamic offsets on render pipeline |
| TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsRenderPipeline) { |
| // Using default pipeline and setting dynamic offsets |
| wgpu::RenderPipeline pipeline = CreateRenderPipeline(); |
| wgpu::RenderPipeline testPipeline = CreateRenderPipeline(true); |
| |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment, |
| kMinDynamicBufferOffsetAlignment}; |
| wgpu::RenderPassEncoder renderPassEncoder = |
| commandEncoder.BeginRenderPass(&renderPass.renderPassInfo); |
| renderPassEncoder.SetPipeline(pipeline); |
| renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); |
| renderPassEncoder.Draw(3); |
| renderPassEncoder.SetPipeline(testPipeline); |
| renderPassEncoder.SetBindGroup(1, mBindGroups[1]); |
| renderPassEncoder.Draw(3); |
| renderPassEncoder.EndPass(); |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| std::vector<uint32_t> expectedData = {12, 16}; |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(5, 6, 255, 255), renderPass.color, 0, 0); |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], |
| kMinDynamicBufferOffsetAlignment, expectedData.size()); |
| } |
| |
| // Test inherit dynamic offsets on compute pipeline |
| // TODO(shaobo.yan@intel.com) : Try this test on GTX1080 and cannot reproduce the failure. |
| // Suspect it is due to dawn doesn't handle sync between two dispatch and disable this case. |
| // Will double check root cause after got GTX1660. |
| TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsComputePipeline) { |
| DAWN_SKIP_TEST_IF(IsWindows()); |
| wgpu::ComputePipeline pipeline = CreateComputePipeline(); |
| wgpu::ComputePipeline testPipeline = CreateComputePipeline(true); |
| |
| std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment, |
| kMinDynamicBufferOffsetAlignment}; |
| |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); |
| computePassEncoder.SetPipeline(pipeline); |
| computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); |
| computePassEncoder.Dispatch(1); |
| computePassEncoder.SetPipeline(testPipeline); |
| computePassEncoder.SetBindGroup(1, mBindGroups[1]); |
| computePassEncoder.Dispatch(1); |
| computePassEncoder.EndPass(); |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| std::vector<uint32_t> expectedData = {12, 16}; |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], |
| kMinDynamicBufferOffsetAlignment, expectedData.size()); |
| } |
| |
| // Setting multiple dynamic offsets for the same bindgroup in one render pass. |
| TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffestsMultipleTimesRenderPipeline) { |
| // Using default pipeline and setting dynamic offsets |
| wgpu::RenderPipeline pipeline = CreateRenderPipeline(); |
| |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment, |
| kMinDynamicBufferOffsetAlignment}; |
| std::array<uint32_t, 2> testOffsets = {0, 0}; |
| |
| wgpu::RenderPassEncoder renderPassEncoder = |
| commandEncoder.BeginRenderPass(&renderPass.renderPassInfo); |
| renderPassEncoder.SetPipeline(pipeline); |
| renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); |
| renderPassEncoder.Draw(3); |
| renderPassEncoder.SetBindGroup(0, mBindGroups[0], testOffsets.size(), testOffsets.data()); |
| renderPassEncoder.Draw(3); |
| renderPassEncoder.EndPass(); |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| std::vector<uint32_t> expectedData = {2, 4}; |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 255, 255), renderPass.color, 0, 0); |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], 0, expectedData.size()); |
| } |
| |
| // Setting multiple dynamic offsets for the same bindgroup in one compute pass. |
| TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffsetsMultipleTimesComputePipeline) { |
| wgpu::ComputePipeline pipeline = CreateComputePipeline(); |
| |
| std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment, |
| kMinDynamicBufferOffsetAlignment}; |
| std::array<uint32_t, 2> testOffsets = {0, 0}; |
| |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); |
| computePassEncoder.SetPipeline(pipeline); |
| computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data()); |
| computePassEncoder.Dispatch(1); |
| computePassEncoder.SetBindGroup(0, mBindGroups[0], testOffsets.size(), testOffsets.data()); |
| computePassEncoder.Dispatch(1); |
| computePassEncoder.EndPass(); |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| std::vector<uint32_t> expectedData = {2, 4}; |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], 0, expectedData.size()); |
| } |
| |
| DAWN_INSTANTIATE_TEST(DynamicBufferOffsetTests, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| VulkanBackend()); |