| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d/DeviceD3D.h" | |
| #include "dawn/native/d3d/BackendD3D.h" | |
| #include "dawn/native/d3d/ExternalImageDXGIImpl.h" | |
| #include "dawn/native/d3d/Forward.h" | |
| #include "dawn/native/d3d/PhysicalDeviceD3D.h" | |
| namespace dawn::native::d3d { | |
| Device::Device(AdapterBase* adapter, | |
| const DeviceDescriptor* descriptor, | |
| const TogglesState& deviceToggles) | |
| : DeviceBase(adapter, descriptor, deviceToggles) {} | |
| Device::~Device() { | |
| Destroy(); | |
| // Close the handle here instead of in DestroyImpl. The handle is returned from | |
| // ExternalImageDXGI, so it needs to live as long as the Device ref does, even if the device | |
| // state is destroyed. | |
| if (mFenceHandle != nullptr) { | |
| ::CloseHandle(mFenceHandle); | |
| mFenceHandle = nullptr; | |
| } | |
| } | |
| void Device::DestroyImpl() { | |
| // TODO(crbug.com/dawn/831): DestroyImpl is called from two places. | |
| // - It may be called if the device is explicitly destroyed with APIDestroy. | |
| // This case is NOT thread-safe and needs proper synchronization with other | |
| // simultaneous uses of the device. | |
| // - It may be called when the last ref to the device is dropped and the device | |
| // is implicitly destroyed. This case is thread-safe because there are no | |
| // other threads using the device since there are no other live refs. | |
| while (!mExternalImageList.empty()) { | |
| d3d::ExternalImageDXGIImpl* externalImage = mExternalImageList.head()->value(); | |
| // ExternalImageDXGIImpl::DestroyInternal() calls RemoveFromList(). | |
| externalImage->DestroyInternal(); | |
| } | |
| } | |
| ResultOrError<wgpu::TextureUsage> Device::GetSupportedSurfaceUsageImpl( | |
| const Surface* surface) const { | |
| wgpu::TextureUsage usages = wgpu::TextureUsage::RenderAttachment | | |
| wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc | | |
| wgpu::TextureUsage::CopyDst; | |
| return usages; | |
| } | |
| const PlatformFunctions* Device::GetFunctions() const { | |
| return ToBackend(GetPhysicalDevice())->GetBackend()->GetFunctions(); | |
| } | |
| ComPtr<IDXGIFactory4> Device::GetFactory() const { | |
| return ToBackend(GetPhysicalDevice())->GetBackend()->GetFactory(); | |
| } | |
| HANDLE Device::GetFenceHandle() const { | |
| return mFenceHandle; | |
| } | |
| std::unique_ptr<ExternalImageDXGIImpl> Device::CreateExternalImageDXGIImpl( | |
| const ExternalImageDescriptor* descriptor) { | |
| std::unique_ptr<ExternalImageDXGIImpl> externalImage; | |
| if (!ConsumedError(CreateExternalImageDXGIImplImpl(descriptor), &externalImage)) { | |
| mExternalImageList.Append(externalImage.get()); | |
| return externalImage; | |
| } | |
| return {}; | |
| } | |
| } // namespace dawn::native::d3d |