| #version 310 es | |
| uint tint_mod_u32(uint lhs, uint rhs) { | |
| return (lhs - ((lhs / mix(rhs, 1u, (rhs == 0u))) * mix(rhs, 1u, (rhs == 0u)))); | |
| } | |
| void f_inner(uvec3 v) { | |
| uint l = (v.x << (tint_mod_u32(v.y, 1u) & 31u)); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| f_inner(gl_GlobalInvocationID); | |
| } |