| #version 310 es | |
| void f_1() { | |
| ivec3 v = ivec3(0); | |
| uint offset_1 = 0u; | |
| uint count = 0u; | |
| ivec3 v_1 = v; | |
| uint v_2 = min(offset_1, 32u); | |
| uint v_3 = min(count, (32u - v_2)); | |
| int v_4 = int(v_2); | |
| ivec3 x_15 = bitfieldExtract(v_1, v_4, int(v_3)); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| f_1(); | |
| } |