| @group(1) @binding(0) var arg_0 : texture_storage_1d<r32uint, read_write>; | |
| fn textureStore_32d3d6() { | |
| var arg_1 = 1u; | |
| var arg_2 = vec4<u32>(1u); | |
| textureStore(arg_0, arg_1, arg_2); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureStore_32d3d6(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureStore_32d3d6(); | |
| } |