blob: 18527e74c0d86e424d88b51477a1b650f0fd35f0 [file]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_3a52ac(texture2d_array<int, access::write> tint_symbol) {
int2 arg_1 = int2(1);
int arg_2 = 1;
int4 arg_3 = int4(1);
tint_symbol.write(arg_3, uint2(arg_1), arg_2);
}
fragment void fragment_main(texture2d_array<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_3a52ac(tint_symbol_1);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_3a52ac(texture2d_array<int, access::write> tint_symbol) {
int2 arg_1 = int2(1);
int arg_2 = 1;
int4 arg_3 = int4(1);
tint_symbol.write(arg_3, uint2(arg_1), arg_2);
}
kernel void compute_main(texture2d_array<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_3a52ac(tint_symbol_1);
return;
}